Tile format

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Revision as of 00:25, 21 January 2023 by Owot (talk | contribs) (Created page with "{{Page in progress}} A tile is comprised of several data structures that provide several key information about the tile. The most important bit of information is the content, which stores the tile's textual information. *Tile coordinates (X, Y) *Content (128 cells) *Text color *Background color *Cell protection values *Per-cell links (url links and coordinate links) *Writability (protection value for the whole tile) ==Coordinates== A cell within a tile is addressable...")
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A tile is comprised of several data structures that provide several key information about the tile. The most important bit of information is the content, which stores the tile's textual information.

  • Tile coordinates (X, Y)
  • Content (128 cells)
  • Text color
  • Background color
  • Cell protection values
  • Per-cell links (url links and coordinate links)
  • Writability (protection value for the whole tile)

Coordinates

A cell within a tile is addressable in two ways. The most common way is by using a set of coordinates with (0, 0) starting at the top left cell of a tile. For instance, the cell at the bottom right corner would have the coordinates (15, 7). The second but less common way is to use a cell index (0 - 127), which starts at the top left cell and goes left to right, top to bottom.

The coordinates of a tile are signed, limited by the maximum and minimum safe values of a double-precision number. The minimum and maximum values are -9007199254740991 and 9007199254740991 respectively. Cartesian coordinates are used, with Y becoming negative as you go up, and positive as you go down. X becomes positive as you go right, and negative as you go left.