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[https://yourworldoftext.wiki/Written_World Written World] was a 2011 YWOT clone whose canvas used a real world street map for its background. In addition to basic YWOT features, users were able to change their text colors and the direction they typed in(''i.e. you could set it so that you typed downwards or backwards by default''). The creator also assigned animations to actions like typing and deleting, intending to encourage "constructive participation" by making edits feel more engaging. Other utilities included an "echoing" feature that was "analogous to upvoting" and allowed users to "add permanence" to content they thought was good. | [https://yourworldoftext.wiki/Written_World Written World] was a 2011 YWOT clone whose canvas used a real world street map for its background. In addition to basic YWOT features, users were able to change their text colors and the direction they typed in(''i.e. you could set it so that you typed downwards or backwards by default''). The creator also assigned animations to actions like typing and deleting, intending to encourage "constructive participation" by making edits feel more engaging. Other utilities included an "echoing" feature that was "analogous to upvoting" and allowed users to "add permanence" to content they thought was good. | ||
The site's main gimmick was that it took place on a real world street map generated using 250+ GBs of data from [https://planet.openstreetmap.org Planet OSM]. Each user spawned in at their IRL locations and could use the UI to see other players in their proximity. The purpose of the experiment was to "combine online chat with the pre-existing relationships that are inherent to real-world places," as seen in instances where players used text to mark up IRL locations and curved their messages around the contours of streets and geography. The whole canvas gives off a personal feeling as users | The site's main gimmick was that it took place on a real world street map generated using 250+ GBs of data from [https://planet.openstreetmap.org Planet OSM]. Each user spawned in at their IRL locations and could use the UI to see other players in their proximity. The purpose of the experiment was to "combine online chat with the pre-existing relationships that are inherent to real-world places," as seen in instances where players used text to mark up IRL locations and curved their messages around the contours of streets and geography. The whole canvas gives off a personal feeling as users explored, commented and drew on what is essentially a digital version of the city they live in, all while interacting with others who inhabited the same area. | ||
Written World's geopositioning feature was initially restricted to New York, but the developer had planned to expand it to a greater area.<ref>https://www.killscreen.com/leave-a-story-in-the-mysterious-ascii-world-of-new-york/</ref> | Written World's geopositioning feature was initially restricted to New York, but the developer had planned to expand it to a greater area.<ref>https://www.killscreen.com/leave-a-story-in-the-mysterious-ascii-world-of-new-york/</ref> | ||