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The site's main gimmick was that it took place on a real world street map generated using 250+ GBs of data from [https://planet.openstreetmap.org Planet OSM]. Each user spawned in at their IRL locations and could use the UI to see other players in their proximity. The purpose of the experiment was to "combine online chat with the pre-existing relationships that are inherent to real-world places," as seen in instances where players used text to mark up IRL locations and curved their messages around the contours of streets and geography.  
The site's main gimmick was that it took place on a real world street map generated using 250+ GBs of data from [https://planet.openstreetmap.org Planet OSM]. Each user spawned in at their IRL locations and could use the UI to see other players in their proximity. The purpose of the experiment was to "combine online chat with the pre-existing relationships that are inherent to real-world places," as seen in instances where players used text to mark up IRL locations and curved their messages around the contours of streets and geography.  


Written World's geopositioning feature was initially restricted to New York, but the developer had planned to expand the feature to a greater area.<ref>https://www.killscreen.com/leave-a-story-in-the-mysterious-ascii-world-of-new-york/</ref>  
Written World's geopositioning feature was initially restricted to New York, but the developer had planned to expand it to a greater area.<ref>https://www.killscreen.com/leave-a-story-in-the-mysterious-ascii-world-of-new-york/</ref>  


The site was created by Zack Shwartz as his [https://itp.nyu.edu/itp/ Interactive Telecommunications Program] thesis. Its central idea was previously conceived during a group project for [[wikipedia:Clay_Shirky|Clay Shirky's]] Designing Conversational Spaces class.
The site was created by Zack Shwartz as his [https://itp.nyu.edu/itp/ Interactive Telecommunications Program] thesis. Its central idea was previously conceived during a group project for [[wikipedia:Clay_Shirky|Clay Shirky's]] Designing Conversational Spaces class.