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File:Ascii collab .jpg
File:Ascii collab .jpg
File:Ascii collab color.jpg
File:Ascii collab color.jpg
</gallery>[[File:Typetobuild cursor.gif|162x162px|border|right|frameless]]
</gallery>[[File:Typetobuild cursor.gif|162x162px|thumb|3D cursor]]


=== Typetobuild.com(''3D YWOT'') ===
=== Typetobuild.com(''3D YWOT'') ===
Typetobuild.com, also known as ''Anchored'', was a 3D text canvas by [https://github.com/SuperQGS/superqgs.github.io SuperQGS] where users could toggle their cursors to move horizontally or vertically. A later update made editing more intuitive by highlighting the layer of text you're on.  
Typetobuild.com, also known as ''Anchored'', was a 3D text canvas by [https://github.com/SuperQGS/superqgs.github.io SuperQGS] where users could toggle their cursors to move horizontally or vertically. A later update made editing more intuitive by highlighting the layer of text you're on.  


The canvas was infinite just like in YWOT and OWOT but had a vertical height limit. It was very sparse in content due to limited advertisement, but one YWOT user did make a road all the way to Y:1000. There were also a number of simple three dimensional ASCII drawings, which SuperQGS had stated to be an entirely new art form<ref>SuperQGS once considered reaching out to [[Meimei]] on her [https://www.deviantart.com/kiki-ascii Deviant Art page] in order to commission her to make 3D ASCII art in ''Anchored''.</ref>. ''Anchored'' was mostly identical to YWOT with the exception of the 3D aspect. It did not have teleportation or color, nor was pasting enabled to any capacity.  
The canvas was infinite just like YWOT and OWOT but had a vertical height limit. It was very sparse in content due to limited advertisement, but one YWOT user did make a road all the way to Y:1000. There were also a number of simple three dimensional ASCII drawings, which SuperQGS stated to be an entirely new art form<ref>SuperQGS once considered reaching out to [[Meimei]] on her [https://www.deviantart.com/kiki-ascii Deviant Art page] in order to commission her to make 3D ASCII art in ''Anchored''.</ref>. ''Anchored'' was mostly identical to YWOT with the exception of the 3D aspect. It did not have teleportation or color, nor was pasting enabled to any capacity.  


The beta for ''Anchored'' was released in April 2023 and taken offline later that same year, but the creator plans to revive it at some point in the future. In the meantime, you can find the source code [https://discord.com/channels/366609898164715520/814269977393233937/1296260084371951647 here].
The beta for ''Anchored'' was released in April 2023 and taken offline later that same year, but the creator plans to revive it at some point in the future. In the meantime, you can find the source code [https://discord.com/channels/366609898164715520/814269977393233937/1296260084371951647 here].


The developer discusses the inspiration behind typetobuild [https://www.youtube.com/watch?t=4266&v=egDADIYE5r0&feature=youtu.be here]. He had previously created an ASCII survival game named ''The After'' with YWOT/OWOT style base building, and intended to make a similar game set in typetobuild's 3D canvas.<gallery mode="packed" heights="150">
The developer discusses the inspiration behind typetobuild [https://www.youtube.com/watch?t=4266&v=egDADIYE5r0&feature=youtu.be here]. He had previously created an ASCII survival game named ''The After'' with YWOT/OWOT style base building, and intended to make a similar game set in typetobuild's 3D canvas.<gallery mode="packed" heights="120">
File:Dfjkisfjksdfljsdlfjdsklfjsdkl.gif|A user rotating the 3D canvas(''Note: A script was used to increase the rendering distance'')
File:Dfjkisfjksdfljsdlfjdsklfjsdkl.gif|A user rotating the 3D canvas(''Note: A script was used to increase the rendering distance'')
File:Typetobuild spawn regular zoom.webp|What Spawn looks like at regular zoom
File:Typetobuild spawn regular zoom.webp|What Spawn looked like at regular zoom
File:Type to build slashes.jpg|SuperQGS on rendering the "/" character to better facilitate 3D ASCII art
File:Type to build slashes.jpg|SuperQGS on rendering the "/" character to better facilitate 3D ASCII art
File:Typetobuild highlight.png|Highlight feature
File:Typetobuild highlight.png|Highlight feature