Anonymous users: Difference between revisions
Jump to navigation
Jump to search
m Update article to use "Anonymous users" as the primary noun (rather than the previous "Anon), add stub template, add a small amount of additional information |
No edit summary |
||
| Line 2: | Line 2: | ||
'''''<small><u>*See also: [[List of Anons]]</u></small>''''' | '''''<small><u>*See also: [[List of Anons]]</u></small>''''' | ||
[[File:Jamel anon.gif|thumb|Animation by [[Jamel]]]] | |||
An '''anonymous user''' (often shortened as "anon") is a user who is not currently signed into a Uvias account. They aren't identified by a traditional username; instead, they are assigned a random numerical [[ID]], usually 4 digits long, which changes each session. | An '''anonymous user''' (often shortened as "anon") is a user who is not currently signed into a Uvias account. They aren't identified by a traditional username; instead, they are assigned a random numerical [[ID]], usually 4 digits long, which changes each session. | ||
Revision as of 23:59, 29 September 2025
*See also: List of Anons

An anonymous user (often shortened as "anon") is a user who is not currently signed into a Uvias account. They aren't identified by a traditional username; instead, they are assigned a random numerical ID, usually 4 digits long, which changes each session.
An anonymous user's default screen name is their ID, surrounded by brackets (e.g. [1000]). If they have a nickname set, its value is appended to the end, and an asterisk precedes their ID (e.g. [*1000] sample nickname).
Permissions
Anonymous users have access to many of the basic privileges found in OWOT. They can:
- Visit and/or edit public worlds,
- Visit and/or edit member-only worlds with a membership key,
- View and send messages in chat,
- Set a nickname in chat,
- and send & receive command broadcasts.
They're also explicitly disallowed from any of the following:
- Claiming worlds,
- Visiting private worlds, or member-only worlds without a membership key,
- or setting a custom chat color. (note: this restriction is client-side only)