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On October 8, 2017, a new version of OWOT launched. The website's backend was created in [[wikipedia:Node.js|Node.js]] while the frontend used a modified copy of the Your World of Text client in its first few months. Our World of Text is currently maintained by a hobbyist computer programmer going by the online alias of FP. | On October 8, 2017, a new version of OWOT launched. The website's backend was created in [[wikipedia:Node.js|Node.js]] while the frontend used a modified copy of the Your World of Text client in its first few months. Our World of Text is currently maintained by a hobbyist computer programmer going by the online alias of FP. | ||
[[File:Favicons.png|thumb|Old vs. current logo (since March 2018)]] | |||
[[File:Center console.png|thumb|The Center Console]] | [[File:Center console.png|thumb|The Center Console]] | ||
==Functionality== | |||
== Functionality == | |||
A page on Our World of Text is made up of character cells that are lined up to a grid. To add text to a page, a user must click anywhere on the page that isn't protected to bring the text cursor to that position. Once the cursor is focused, the user can add text by simply typing as if it were any ordinary text editor. | A page on Our World of Text is made up of character cells that are lined up to a grid. To add text to a page, a user must click anywhere on the page that isn't protected to bring the text cursor to that position. Once the cursor is focused, the user can add text by simply typing as if it were any ordinary text editor. | ||
Because OWOT is a multiplayer website, other users can see changes added by another user as they're happening. What makes sites like Our World of Text special is that it's possible to drag the page to a different location. While an OWOT world is supposed to be infinitely large, there is | Because OWOT is a multiplayer website, other users can see changes added by another user as they're happening. What makes sites like Our World of Text special is that it's possible to drag the page to a different location. While an OWOT world is supposed to be infinitely large in theory, there is an upper limit imposed due to the integer limits within JS. | ||
A world is divided into chunks 16 cells wide and 8 cells tall, called a tile | A world is divided into chunks that are 16 cells wide and 8 cells tall, called a tile. Each cell can store only one grapheme cluster, allowing Zalgo text to be written since users can create combined characters. Do note, however, that OWOT's implementation of grapheme clustering is relatively limited and only covers Emoji characters and combining characters. | ||
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