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[[File:Boykisser vs rainbow.gif|center|thumb|452x452px|A self-restoring boykisser fighting against a rainbow unicode script at Spawn(''December 8th, 2025'')(''Sped up 2x'')]]
[[File:Boykisser vs rainbow.gif|center|thumb|452x452px|A self-restoring boykisser fighting against a rainbow unicode script at Spawn(''December 8th, 2025'')(''Sped up 2x'')]]


=== Storm Summoner ===
=== Lightning Summoner ===
An [[Animated scripts|animated script]] that generates lightning bolts, blobs of characters, and scatter spam. A variety of cosmetic effects exist for all of these.
An [[Animated scripts|animated script]] that generates a variety of effects, such as lightning bolts, blobs of characters, and scatter spam. A variety of cosmetic effects exist for all of these.


Schjessu introduced the script on December 15th, 2025, and (accidentally) leaked it to the public on December 17th<ref>They had intended to DM a Pastebin link to a specific user, but accidentally sent it publicly in chat. The link was taken down rather quickly so not much damage was done.</ref>.
Schjessu introduced the script on December 15th, 2025, and (accidentally) leaked it to the public on December 17th<ref>They had intended to DM a Pastebin link to a specific user, but accidentally sent it publicly in chat. The link was taken down rather quickly so not much damage was done.</ref>.


The script was created with [https://antigravity.google AI assistance].<gallery mode="packed" heights="300" caption="Controls">
The script was created with [https://antigravity.google AI assistance], so some bugs and oversights are present. Many effects are generated fast enough, and at large enough a scale, to create heavy amounts of lag.<gallery mode="packed" heights="300" caption="Controls">
File:Schjessu storm script.png|December 16th, 2025
File:Schjessu storm script.png|December 16th, 2025
File:Schjessu storm script 2.png|New controls from December 17th<ref>Clicking a green question mark will randomly enable several effects from that category</ref><ref>The physics sliders were all generated by AI, and their effects are ill-defined/nonexistent.</ref>
File:Schjessu storm script 2.png|New controls from December 17th<ref>Clicking a green question mark will randomly enable several effects from that category</ref><ref>The physics sliders were all generated by AI, and their effects are ill-defined/nonexistent.</ref>
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* '''CHAOS:''' Replaces default lightning with a loose, petal-shaped cloud of particles that will spawn in a random direction, originating from the target coordinate.
* '''CHAOS:''' Replaces default lightning with a loose, petal-shaped cloud of particles that will spawn in a random direction, originating from the target coordinate.
* '''EXPLOSION:''' Replaces default lightning with a branching explosion of yellow characters.
* '''EXPLOSION:''' Replaces default lightning with a branching explosion of yellow characters.
** The effects created by CRATER, ICE, and VIRUS will appear at the tip of each branch in varying sizes.
* '''UP:''' Vertically inverts whatever you've selected.
* '''UP:''' Vertically inverts whatever you've selected.
** Default lightning and PISS will fire upwards from the target coordinate instead of downwards.
** The row of lightning bolts from RAIN will fire upwards from a good distance below the target coordinate.
* '''RAIN:''' Clicking FIRE will generate multiple copies of whatever you've selected.
* '''RAIN:''' Clicking FIRE will generate multiple copies of whatever you've selected.
** Default lightning is duplicated 7x, with each copy appearing alongside one another at the same level.
** Default lightning and FWORK are duplicated 7x, with each copy appearing alongside one another at the same level.
** EXPLOSION is duplicated by about the same amount, but the copies are not level with one another and will appear randomly<sup>???</sup> around the target coordinate.
** The patterns created by STAR and CHAOS are scrambled somewhat, and appear randomly<sup>???</sup> around the target coordinate.
* '''CRATER:''' Creates a black rectangle at the tip of whatever you're generating.
* '''CRATER:''' Creates a black rectangle at the tip of whatever you're generating.
** Works with default lightning, CHAOS, EXPLOSION/FWORK and STAR.
** Works with default lightning, CHAOS, EXPLOSION/FWORK and STAR.
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** Stacks with CRATER when both are selected at once.
** Stacks with CRATER when both are selected at once.
** The color changing effect is overwritten by anything from the VISUAL category.
** The color changing effect is overwritten by anything from the VISUAL category.
* '''ICEBERG:''' Disappears as soon as you click on anything, doesn't seem to have a function.
* '''ICEBERG:''' A button that disappears as soon as you click on anything, doesn't seem to have a function.


'''<u>CORE:</u>'''  
'''<u>CORE:</u>'''  


* '''PISS:''' Spawns a loose trail of particles that extends roughly 20 coordinates down at default size(100). At maximum size(400), the piss stream goes on for roughly 1255 coordinates.
* '''PISS:''' Replaces default lightning with a loose stream of particles that extends roughly 20 coordinates down at default size(100). At maximum size(400), the piss stream goes on for roughly 1255 coordinates.
* '''STAR:''' Generates loose masses of particles in the shape of a five-petaled flower.
* '''STAR:''' Replaces default lightning. Generates loose masses of particles in the shape of a five-petaled flower.
** The effects generated by CRATER, ICE and VIRUS will appear at the tip of each petal.
** The effects generated by CRATER, ICE and VIRUS will appear at the tip of each petal.
* '''VIRUS:''' Creates a small green blob at the target coordinate.
* '''VIRUS:''' Creates a small green blob at the target coordinate.
** Appears alongside default lightning.
** Appears alongside default lightning and FOG.
** Appears at each tip of the flower generated by STAR.
** Appears at each tip of the effects generated by STAR, EXPLOSION, and FWORK.
** Appears at the center of the cloud generated by FOG.
* '''FWORK:''' Seems to be identical to EXPLOSION, except the blast will occur higher up from the target coordinate.
* '''FWORK:''' Seems to be identical to EXPLOSION, except the blast will occur higher up from the target coordinate.
** Creates a unique pattern when used alongside STAR. Eight branches will appear from the target coordinate, each of which will split into six smaller branches that terminate in CRATER/ICE/VIRUS(''if those are selected'').
* '''FOG:''' Creates a loose, oval cloud of particles around the target area.
* '''FOG:''' Creates a loose, oval cloud of particles around the target area.
** '''HEAVY:''' Increases the radius of fog.
** '''HEAVY:''' Increases the radius of fog.
** Exists alongside default lightning if nothing else is selected that overwrites it.


'''<u>SLOW:</u>''' Causes the animation to play more slowly.
'''<u>SLOW:</u>''' Causes the animation to play more slowly.
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** Up to 50, 1 by default.
** Up to 50, 1 by default.
* '''Size:''' Up to 400, 100 by default.
* '''Size:''' Up to 400, 100 by default.
** A default lightning bolt is roughly 12 coordinates long at size 400.
*** The stream created by PISS is around 1255 coordinates long.
*** The flower created by STAR is roughly 30 coordinates tall and 10 coordinates wide.
* '''tgt X/Y:''' Select target coordinates(''based on cell coordinates'').
* '''tgt X/Y:''' Select target coordinates(''based on cell coordinates'').
</div><hr><gallery mode="packed" heights="400" caption="Showcases">
</div><hr><gallery mode="packed" heights="400" caption="Showcases">