Schjessu: Difference between revisions
Appearance
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'''<u>CORE:</u>''' | '''<u>CORE:</u>''' | ||
* PISS: Spawns a loose trail of particles that extends roughly 20 coordinates down at default size(100). At maximum size(400), the piss stream goes on for roughly 1255 coordinates. | * '''PISS:''' Spawns a loose trail of particles that extends roughly 20 coordinates down at default size(100). At maximum size(400), the piss stream goes on for roughly 1255 coordinates. | ||
* STAR: Generates loose masses of particles in the shape of a five-petaled flower. | * '''STAR:''' Generates loose masses of particles in the shape of a five-petaled flower. | ||
** The effects generated by CRATER, ICE and VIRUS will appear at the tip of each petal. | ** The effects generated by CRATER, ICE and VIRUS will appear at the tip of each petal. | ||
* VIRUS: Creates a small green blob at the target coordinate. | * '''VIRUS:''' Creates a small green blob at the target coordinate. | ||
** Appears alongside default lightning. | ** Appears alongside default lightning. | ||
** Appears at each tip of the flower generated by STAR. | ** Appears at each tip of the flower generated by STAR. | ||
** Appears at the center of the cloud generated by FOG. | ** Appears at the center of the cloud generated by FOG. | ||
* FWORK: Seems to be identical to EXPLOSION, except the blast will occur higher up from the target coordinate. | * '''FWORK:''' Seems to be identical to EXPLOSION, except the blast will occur higher up from the target coordinate. | ||
* FOG: Creates a loose, oval cloud of particles around the target area. | * '''FOG:''' Creates a loose, oval cloud of particles around the target area. | ||
** HEAVY: Increases the radius of fog. | ** '''HEAVY:''' Increases the radius of fog. | ||
'''<u>SLOW:</u>''' Causes the animation to play more slowly. | '''<u>SLOW:</u>''' Causes the animation to play more slowly. | ||
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'''<u>Sliders</u>''' | '''<u>Sliders</u>''' | ||
* Anim Speed: | * '''Anim Speed:''' As its name suggests. Doesn't seem to have much of an effect, since without SLOW most animations occur in the blink of an eye. | ||
* | ** Up to 100, 10 by default. | ||
* | * '''Branching:''' Increases the amount of branches in animations for default lightning, EXPLOSION, and FWORK. | ||
** At 0% branching, the default lightning will be reduced to a single yellow streak, while EXPLOSION and FWORK will not play at all. | ** Up to 100%, 15% by default. | ||
* Count: The amount of times each animation is played upon clicking FIRE. | ** At 0% branching, the default lightning will be reduced to a single yellow streak, while EXPLOSION and FWORK will not play at all. | ||
* Size: Up to 400, 100 by default. | * '''Count:''' The amount of times each animation is played upon clicking FIRE. | ||
* tgt X/Y: Select target coordinates(''based on cell coordinates''). | ** Up to 50, 1 by default. | ||
* '''Size:''' Up to 400, 100 by default. | |||
* '''tgt X/Y:''' Select target coordinates(''based on cell coordinates''). | |||
</div><br><hr> | </div><br><hr> | ||
<gallery mode="packed" heights="300" caption="Controls"> | <gallery mode="packed" heights="300" caption="Controls"> | ||