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Schjessu: Difference between revisions

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'''<u>CORE:</u>'''  
'''<u>CORE:</u>'''  


* PISS: Spawns a loose trail of particles that extends roughly 20 coordinates down at default size(100). At maximum size(400), the piss stream goes on for roughly 1255 coordinates.
* '''PISS:''' Spawns a loose trail of particles that extends roughly 20 coordinates down at default size(100). At maximum size(400), the piss stream goes on for roughly 1255 coordinates.
* STAR: Generates loose masses of particles in the shape of a five-petaled flower.
* '''STAR:''' Generates loose masses of particles in the shape of a five-petaled flower.
** The effects generated by CRATER, ICE and VIRUS will appear at the tip of each petal.
** The effects generated by CRATER, ICE and VIRUS will appear at the tip of each petal.
* VIRUS: Creates a small green blob at the target coordinate.
* '''VIRUS:''' Creates a small green blob at the target coordinate.
** Appears alongside default lightning.
** Appears alongside default lightning.
** Appears at each tip of the flower generated by STAR.
** Appears at each tip of the flower generated by STAR.
** Appears at the center of the cloud generated by FOG.
** Appears at the center of the cloud generated by FOG.
* FWORK: Seems to be identical to EXPLOSION, except the blast will occur higher up from the target coordinate.
* '''FWORK:''' Seems to be identical to EXPLOSION, except the blast will occur higher up from the target coordinate.
* FOG: Creates a loose, oval cloud of particles around the target area.
* '''FOG:''' Creates a loose, oval cloud of particles around the target area.
** HEAVY: Increases the radius of fog.
** '''HEAVY:''' Increases the radius of fog.


'''<u>SLOW:</u>''' Causes the animation to play more slowly.
'''<u>SLOW:</u>''' Causes the animation to play more slowly.
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'''<u>Sliders</u>'''
'''<u>Sliders</u>'''


* Anim Speed: Up to 100, 10 by default.
* '''Anim Speed:''' As its name suggests. Doesn't seem to have much of an effect, since without SLOW most animations occur in the blink of an eye.
* Branching: Up to 100%, 15% by default.
** Up to 100, 10 by default.
** Increases the amount of branches in animations for default lightning, EXPLOSION, and FWORK.
* '''Branching:''' Increases the amount of branches in animations for default lightning, EXPLOSION, and FWORK.
** At 0% branching, the default lightning will be reduced to a single yellow streak, while EXPLOSION and FWORK will not play at all.  
** Up to 100%, 15% by default.
* Count: The amount of times each animation is played upon clicking FIRE.
** At 0% branching, the default lightning will be reduced to a single yellow streak, while EXPLOSION and FWORK will not play at all.
* Size: Up to 400, 100 by default.
* '''Count:''' The amount of times each animation is played upon clicking FIRE.  
* tgt X/Y: Select target coordinates(''based on cell coordinates'').
** Up to 50, 1 by default.
* '''Size:''' Up to 400, 100 by default.
* '''tgt X/Y:''' Select target coordinates(''based on cell coordinates'').
</div><br><hr>
</div><br><hr>
<gallery mode="packed" heights="300" caption="Controls">
<gallery mode="packed" heights="300" caption="Controls">