Schjessu: Difference between revisions

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'''<u>CORE:</u>'''  
'''<u>CORE:</u>'''  


* PISS: Spawns a loose trail of particles that extends roughly 20 coordinates down at default size(100). At maximum size(400), the piss stream goes on for roughly 1255 coordinates.
* '''PISS:''' Spawns a loose trail of particles that extends roughly 20 coordinates down at default size(100). At maximum size(400), the piss stream goes on for roughly 1255 coordinates.
* STAR: Generates loose masses of particles in the shape of a five-petaled flower.
* '''STAR:''' Generates loose masses of particles in the shape of a five-petaled flower.
** The effects generated by CRATER, ICE and VIRUS will appear at the tip of each petal.
** The effects generated by CRATER, ICE and VIRUS will appear at the tip of each petal.
* VIRUS: Creates a small green blob at the target coordinate.
* '''VIRUS:''' Creates a small green blob at the target coordinate.
** Appears alongside default lightning.
** Appears alongside default lightning.
** Appears at each tip of the flower generated by STAR.
** Appears at each tip of the flower generated by STAR.
** Appears at the center of the cloud generated by FOG.
** Appears at the center of the cloud generated by FOG.
* FWORK: Seems to be identical to EXPLOSION, except the blast will occur higher up from the target coordinate.
* '''FWORK:''' Seems to be identical to EXPLOSION, except the blast will occur higher up from the target coordinate.
* FOG: Creates a loose, oval cloud of particles around the target area.
* '''FOG:''' Creates a loose, oval cloud of particles around the target area.
** HEAVY: Increases the radius of fog.
** '''HEAVY:''' Increases the radius of fog.


'''<u>SLOW:</u>''' Causes the animation to play more slowly.
'''<u>SLOW:</u>''' Causes the animation to play more slowly.
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'''<u>Sliders</u>'''
'''<u>Sliders</u>'''


* Anim Speed: Up to 100, 10 by default.
* '''Anim Speed:''' As its name suggests. Doesn't seem to have much of an effect, since without SLOW most animations occur in the blink of an eye.
* Branching: Up to 100%, 15% by default.
** Up to 100, 10 by default.
** Increases the amount of branches in animations for default lightning, EXPLOSION, and FWORK.
* '''Branching:''' Increases the amount of branches in animations for default lightning, EXPLOSION, and FWORK.
** At 0% branching, the default lightning will be reduced to a single yellow streak, while EXPLOSION and FWORK will not play at all.  
** Up to 100%, 15% by default.
* Count: The amount of times each animation is played upon clicking FIRE.
** At 0% branching, the default lightning will be reduced to a single yellow streak, while EXPLOSION and FWORK will not play at all.
* Size: Up to 400, 100 by default.
* '''Count:''' The amount of times each animation is played upon clicking FIRE.  
* tgt X/Y: Select target coordinates(''based on cell coordinates'').
** Up to 50, 1 by default.
* '''Size:''' Up to 400, 100 by default.
* '''tgt X/Y:''' Select target coordinates(''based on cell coordinates'').
</div><br><hr>
</div><br><hr>
<gallery mode="packed" heights="300" caption="Controls">
<gallery mode="packed" heights="300" caption="Controls">

Revision as of 13:23, 18 December 2025

This user is new to OWOT and has joined recently.

Schjessu is a furry on OWOT who joined as an account on November 10-11th, 2025. They use she/any pronouns.

They are known for pasting images of boykissers at Spawn, and was once ratelimited by FP for using a script to prevent one such image from being erased. Schjessu blamed the script on another user, Veeronica, but this is unconfirmed.

Schjessu has also pasted porn on spawn, and this decision may have been influenced by a porn addiction she is currently facing. When confronted about pasting boykissers, she says she does it when she wants to “troll people”.

Her website is located here.

Scripts

Boykisser spam

A self-restoring boykisser fighting against a rainbow unicode script at Spawn(December 8th, 2025)(Sped up 2x)

Storm Summoner

An animated script that generates lightning bolts, blobs of characters, and scatter spam. A variety of cosmetic effects exist for all of these.

Schjessu introduced the script on December 15th, 2025, and (accidentally) leaked it to the public on December 17th[1].

The script was created with AI assistance.

Open collapsible for descriptions of each function.

VISUAL: Cosmetic effects that don't alter the shape of the lightning. Each mode in STRUCTURE and CORE come with their own set of text decorations, which is replaced/modified depending on what you select here.

  • JAMEL: Inspired by Jamel. Fills whatever you generate with blue ᐛ's.
    • Overrides rrt and BUG when selected at the same time.
  • rrt: Inspired by Realredtext-, a user that Schjessu had beef with. Fills whatever you generate with scrambled iterations of "rrt"/"RRT."
    • Will instead cause characters to turn red when selected in conjunction with another JAMEL or BUG.
    • Selecting UWU or RAINBOW will override this effect.
  • BOLD: Activates the bold text decoration for all characters generated.
  • ITALIC: Activates the italic text decoration for all characters generated.
  • ZALGO: Converts all characters generated to z̴̨̛̰̦̘̩͉̖̼̑͌̓͂̓̕͝͠a̸̡͖̱̲̯͍͐̓͂̌̈̔̽̒̄̾̋̽́͛͘͝l̵̛̬̘̹͈̪͍͓̫̠͍̂͐̆́́͒̾̄̒̾̔͜g̸̥̘̩̣̞̤̲͌̂̕̚ͅơ̵͙͙͈̲̙͒͆̋́̆͐͊̒͒͋̓̎͗̚ͅ text.
  • BUG: Fills whatever you generate with random bug unicode/emojis.
    • Possibly inspired by PixelMess, a bug enthusiast.
  • UWU: Fills whatever you generate with uwus and hearts.
    • Will instead cause characters to turn pink and purple when selected in conjunction with another JAMEL or BUG.
  • RAINBOW: Scrambles the colors of characters.
  • RAND: Fills whatever you generate with random ASCII characters.
    • UNICODE: Adds unicode to the RAND pool.

STRUCTURE: Alters the shape of what you generate.

  • Default lightning: By default, clicking FIRE will spawn a black and yellow lightning bolt underneath the target coordinate.
  • CHAOS: Replaces default lightning with a loose, petal-shaped cloud of particles that will spawn in a random direction, originating from the target coordinate.
  • EXPLOSION: Replaces default lightning with a branching explosion of yellow characters.
  • UP: Vertically inverts whatever you've selected.
  • RAIN: Clicking FIRE will generate multiple copies of whatever you've selected.
    • Default lightning is duplicated 7x, with each copy appearing alongside one another at the same level.
  • CRATER: Creates a black rectangle at the tip of whatever you're generating.
    • Works with default lightning, CHAOS, EXPLOSION/FWORK and STAR.
  • ICE: Creates a blue triangle at the tip of whatever you're generating, also turns whatever you're generating blue.
    • Works with default lightning, CHAOS, EXPLOSION/FWORK and STAR.
    • Stacks with CRATER when both are selected at once.
    • The color changing effect is overwritten by anything from the VISUAL category.
  • ICEBERG: Disappears as soon as you click on anything, doesn't seem to have a function.

CORE:

  • PISS: Spawns a loose trail of particles that extends roughly 20 coordinates down at default size(100). At maximum size(400), the piss stream goes on for roughly 1255 coordinates.
  • STAR: Generates loose masses of particles in the shape of a five-petaled flower.
    • The effects generated by CRATER, ICE and VIRUS will appear at the tip of each petal.
  • VIRUS: Creates a small green blob at the target coordinate.
    • Appears alongside default lightning.
    • Appears at each tip of the flower generated by STAR.
    • Appears at the center of the cloud generated by FOG.
  • FWORK: Seems to be identical to EXPLOSION, except the blast will occur higher up from the target coordinate.
  • FOG: Creates a loose, oval cloud of particles around the target area.
    • HEAVY: Increases the radius of fog.

SLOW: Causes the animation to play more slowly.

REVERT: Blacks out the last thing you generated.

  • It was supposed to flat out erase the last thing you generated, but currently the script will only delete characters, leaving behind altered cell background colors.

Sliders

  • Anim Speed: As its name suggests. Doesn't seem to have much of an effect, since without SLOW most animations occur in the blink of an eye.
    • Up to 100, 10 by default.
  • Branching: Increases the amount of branches in animations for default lightning, EXPLOSION, and FWORK.
    • Up to 100%, 15% by default.
    • At 0% branching, the default lightning will be reduced to a single yellow streak, while EXPLOSION and FWORK will not play at all.
  • Count: The amount of times each animation is played upon clicking FIRE.
    • Up to 50, 1 by default.
  • Size: Up to 400, 100 by default.
  • tgt X/Y: Select target coordinates(based on cell coordinates).



Community

Schjessu's apology(December 12th, 2025)
Context unknown(December 13th, 2025)
By JanTechPL(December 16th, 2025)

Notes

  1. They had intended to DM a Pastebin link to a specific user, but accidentally sent it publicly in chat. The link was taken down rather quickly so not much damage was done.
  2. Clicking a green question mark will randomly enable several effects from that category
  3. The physics sliders were all generated by AI, and their effects are ill-defined/nonexistent.
  4. The trail created by "PISS" extends roughly 20 coordinates up or down at default size(100). At maximum size(400), the piss stream goes on for roughly 1255 coordinates.
  5. The "CHAOS" mode is somewhat inconsistent. Usually it generates petal-shaped clouds of particles from the target location, here it instead creates straight lines.
  6. There's probably a difference but they both look kind of similar.
  7. It is possible that the "REVERT" function was supposed to entirely erase the last thing you generated, but currently it only removes characters, leaving behind altered cell colors.
  8. An interesting configuration that can appear with "STAR" + "FWORK" + "ICE/CRATER/VIRUS"