Schjessu: Difference between revisions
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Schjessu introduced the script on December 15th, 2025, and (accidentally) leaked it to the public on December 17th<ref>They had intended to DM a Pastebin link to a specific user, but accidentally sent it publicly in chat. The link was taken down rather quickly so not much damage was done.</ref>. | Schjessu introduced the script on December 15th, 2025, and (accidentally) leaked it to the public on December 17th<ref>They had intended to DM a Pastebin link to a specific user, but accidentally sent it publicly in chat. The link was taken down rather quickly so not much damage was done.</ref>. | ||
The script was created with [https://antigravity.google AI assistance].<gallery mode="packed" heights="300" caption="Controls"> | The script was created with [https://antigravity.google AI assistance]. | ||
'''<u>VISUAL:</u>''' Cosmetic effects that don't alter the shape of the lightning. Each mode in STRUCTURE and CORE come with their own set of text decorations, which is replaced/modified depending on what you select here. | |||
* '''JAMEL:''' Inspired by [[Jamel]]. Fills whatever you generate with blue ᐛ's. | |||
** Overrides rrt and BUG when selected at the same time. | |||
* '''rrt:''' Inspired by [[Realredtext-]], a user that Schjessu had beef with. Fills whatever you generate with scrambled iterations of "rrt"/"RRT." | |||
** Will instead cause characters to turn red when selected in conjunction with another JAMEL or BUG. | |||
** Selecting UWU or RAINBOW will override this effect. | |||
* '''BOLD:''' Activates the '''bold''' text decoration for all characters generated. | |||
* '''ITALIC:''' Activates the ''italic'' text decoration for all characters generated. | |||
* '''ZALGO:''' Converts all characters generated to [https://zalgo.org/#google_vignette z̴̨̛̰̦̘̩͉̖̼̑͌̓͂̓̕͝͠a̸̡͖̱̲̯͍͐̓͂̌̈̔̽̒̄̾̋̽́͛͘͝l̵̛̬̘̹͈̪͍͓̫̠͍̂͐̆́́͒̾̄̒̾̔͜g̸̥̘̩̣̞̤̲͌̂̕̚ͅơ̵͙͙͈̲̙͒͆̋́̆͐͊̒͒͋̓̎͗̚ͅ] text. | |||
* '''BUG:''' Fills whatever you generate with random bug unicode/emojis. | |||
** Possibly inspired by [[PixelMess]], a bug enthusiast. | |||
* '''UWU:''' Fills whatever you generate with uwus and hearts. | |||
** Will instead cause characters to turn pink and purple when selected in conjunction with another JAMEL or BUG. | |||
* '''RAINBOW:''' Scrambles the colors of characters. | |||
* '''RAND:''' Fills whatever you generate with random ASCII characters. | |||
** '''UNICODE:''' Adds unicode to the RAND pool. | |||
'''<u>STRUCTURE:</u>''' Alters the shape of what you generate. | |||
* '''Default lightning:''' By default, clicking FIRE will spawn a black and yellow lightning bolt underneath the target coordinate. | |||
* '''CHAOS:''' Replaces default lightning with a loose, petal-shaped cloud of particles that will spawn in a random direction, originating from the target coordinate. | |||
* '''EXPLOSION:''' Replaces default lightning with a branching explosion of yellow characters. | |||
* '''UP:''' Vertically inverts whatever you've selected. | |||
* '''RAIN:''' Clicking FIRE will generate multiple copies of whatever you've selected. | |||
** Default lightning is duplicated 7x, with each copy appearing alongside one another at the same level. | |||
* '''CRATER:''' Creates a black rectangle at the tip of whatever you're generating. | |||
** Works with default lightning, CHAOS, EXPLOSION/FWORK and STAR. | |||
* '''ICE:''' Creates a blue triangle at the tip of whatever you're generating, also turns whatever you're generating blue. | |||
** Works with default lightning, CHAOS, EXPLOSION/FWORK and STAR. | |||
** Stacks with CRATER when both are selected at once. | |||
** The color changing effect is overwritten by anything from the VISUAL category. | |||
* '''ICEBERG:''' Disappears as soon as you click on anything, doesn't seem to have a function. | |||
'''<u>CORE:</u>''' | |||
* PISS: Spawns a loose trail of particles that extends roughly 20 coordinates down at default size(100). At maximum size(400), the piss stream goes on for roughly 1255 coordinates. | |||
* STAR: Generates loose masses of particles in the shape of a five-petaled flower. | |||
** The effects generated by CRATER, ICE and VIRUS will appear at the tip of each petal. | |||
* VIRUS: Creates a small green blob at the target coordinate. | |||
** Appears alongside default lightning. | |||
** Appears at each tip of the flower generated by STAR. | |||
** Appears at the center of the cloud generated by FOG. | |||
* FWORK: Seems to be identical to EXPLOSION, except the blast will occur higher up from the target coordinate. | |||
* FOG: Creates a loose, oval cloud of particles around the target area. | |||
** HEAVY: Increases the radius of fog. | |||
'''<u>SLOW:</u>''' Causes the animation to play more slowly. | |||
'''<u>REVERT:</u>''' Blacks out the last thing you generated. | |||
* It was supposed to flat out erase the last thing you generated, but currently the script will only delete characters, leaving behind altered cell background colors. | |||
'''<u>Sliders</u>''' | |||
* Anim Speed: Up to 100, 10 by default. | |||
* Branching: Up to 100%, 15% by default. | |||
** Increases the amount of branches in animations for default lightning, EXPLOSION, and FWORK. | |||
** At 0% branching, the default lightning will be reduced to a single yellow streak, while EXPLOSION and FWORK will not play at all. | |||
* Count: The amount of times each animation is played upon clicking FIRE. | |||
* Size: Up to 400, 100 by default. | |||
* tgt X/Y: Select target coordinates(''based on cell coordinates''). | |||
<gallery mode="packed" heights="300" caption="Controls"> | |||
File:Schjessu storm script.png|December 16th, 2025 | File:Schjessu storm script.png|December 16th, 2025 | ||
File:Schjessu storm script 2.png|New controls from December 17th<ref>Clicking a green question mark will randomly enable several effects from that category</ref><ref>The physics sliders were all generated by AI, and their effects are ill-defined/nonexistent.</ref> | File:Schjessu storm script 2.png|New controls from December 17th<ref>Clicking a green question mark will randomly enable several effects from that category</ref><ref>The physics sliders were all generated by AI, and their effects are ill-defined/nonexistent.</ref> | ||