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Schjessu introduced the script on December 15th, 2025, and (accidentally) leaked it to the public on December 17th<ref>They had intended to DM a Pastebin link to a specific user, but accidentally sent it publicly in chat. The link was taken down rather quickly so not much damage was done.</ref>.
Schjessu introduced the script on December 15th, 2025, and (accidentally) leaked it to the public on December 17th<ref>They had intended to DM a Pastebin link to a specific user, but accidentally sent it publicly in chat. The link was taken down rather quickly so not much damage was done.</ref>.


The script was created with [https://antigravity.google AI assistance].<gallery mode="packed" heights="300" caption="Controls">
The script was created with [https://antigravity.google AI assistance].
 
'''<u>VISUAL:</u>''' Cosmetic effects that don't alter the shape of the lightning. Each mode in STRUCTURE and CORE come with their own set of text decorations, which is replaced/modified depending on what you select here.
 
* '''JAMEL:''' Inspired by [[Jamel]]. Fills whatever you generate with blue ᐛ's.
** Overrides rrt and BUG when selected at the same time.
* '''rrt:''' Inspired by [[Realredtext-]], a user that Schjessu had beef with. Fills whatever you generate with scrambled iterations of "rrt"/"RRT."
** Will instead cause characters to turn red when selected in conjunction with another JAMEL or BUG.
** Selecting UWU or RAINBOW will override this effect.
* '''BOLD:''' Activates the '''bold''' text decoration for all characters generated.
* '''ITALIC:''' Activates the ''italic'' text decoration for all characters generated.
* '''ZALGO:''' Converts all characters generated to [https://zalgo.org/#google_vignette z̴̨̛̰̦̘̩͉̖̼̑͌̓͂̓̕͝͠a̸̡͖̱̲̯͍͐̓͂̌̈̔̽̒̄̾̋̽́͛͘͝l̵̛̬̘̹͈̪͍͓̫̠͍̂͐̆́́͒̾̄̒̾̔͜g̸̥̘̩̣̞̤̲͌̂̕̚ͅơ̵͙͙͈̲̙͒͆̋́̆͐͊̒͒͋̓̎͗̚ͅ] text.
* '''BUG:''' Fills whatever you generate with random bug unicode/emojis.
** Possibly inspired by [[PixelMess]], a bug enthusiast.
* '''UWU:''' Fills whatever you generate with uwus and hearts.
** Will instead cause characters to turn pink and purple when selected in conjunction with another JAMEL or BUG.
* '''RAINBOW:''' Scrambles the colors of characters.
* '''RAND:''' Fills whatever you generate with random ASCII characters.
** '''UNICODE:''' Adds unicode to the RAND pool.
 
'''<u>STRUCTURE:</u>''' Alters the shape of what you generate.
 
* '''Default lightning:''' By default, clicking FIRE will spawn a black and yellow lightning bolt underneath the target coordinate.
* '''CHAOS:''' Replaces default lightning with a loose, petal-shaped cloud of particles that will spawn in a random direction, originating from the target coordinate.
* '''EXPLOSION:''' Replaces default lightning with a branching explosion of yellow characters.
* '''UP:''' Vertically inverts whatever you've selected.
* '''RAIN:''' Clicking FIRE will generate multiple copies of whatever you've selected.
** Default lightning is duplicated 7x, with each copy appearing alongside one another at the same level.
* '''CRATER:''' Creates a black rectangle at the tip of whatever you're generating.
** Works with default lightning, CHAOS, EXPLOSION/FWORK and STAR.
* '''ICE:''' Creates a blue triangle at the tip of whatever you're generating, also turns whatever you're generating blue.
** Works with default lightning, CHAOS, EXPLOSION/FWORK and STAR.
** Stacks with CRATER when both are selected at once.
** The color changing effect is overwritten by anything from the VISUAL category.
* '''ICEBERG:''' Disappears as soon as you click on anything, doesn't seem to have a function.
 
'''<u>CORE:</u>'''
 
* PISS: Spawns a loose trail of particles that extends roughly 20 coordinates down at default size(100). At maximum size(400), the piss stream goes on for roughly 1255 coordinates.
* STAR: Generates loose masses of particles in the shape of a five-petaled flower.
** The effects generated by CRATER, ICE and VIRUS will appear at the tip of each petal.
* VIRUS: Creates a small green blob at the target coordinate.
** Appears alongside default lightning.
** Appears at each tip of the flower generated by STAR.
** Appears at the center of the cloud generated by FOG.
* FWORK: Seems to be identical to EXPLOSION, except the blast will occur higher up from the target coordinate.
* FOG: Creates a loose, oval cloud of particles around the target area.
** HEAVY: Increases the radius of fog.
 
'''<u>SLOW:</u>''' Causes the animation to play more slowly.
 
'''<u>REVERT:</u>''' Blacks out the last thing you generated.
 
* It was supposed to flat out erase the last thing you generated, but currently the script will only delete characters, leaving behind altered cell background colors.
 
'''<u>Sliders</u>'''
 
* Anim Speed: Up to 100, 10 by default.
* Branching: Up to 100%, 15% by default.
** Increases the amount of branches in animations for default lightning, EXPLOSION, and FWORK.
** At 0% branching, the default lightning will be reduced to a single yellow streak, while EXPLOSION and FWORK will not play at all.
* Count: The amount of times each animation is played upon clicking FIRE.
* Size: Up to 400, 100 by default.
* tgt X/Y: Select target coordinates(''based on cell coordinates'').
 
<gallery mode="packed" heights="300" caption="Controls">
File:Schjessu storm script.png|December 16th, 2025
File:Schjessu storm script.png|December 16th, 2025
File:Schjessu storm script 2.png|New controls from December 17th<ref>Clicking a green question mark will randomly enable several effects from that category</ref><ref>The physics sliders were all generated by AI, and their effects are ill-defined/nonexistent.</ref>
File:Schjessu storm script 2.png|New controls from December 17th<ref>Clicking a green question mark will randomly enable several effects from that category</ref><ref>The physics sliders were all generated by AI, and their effects are ill-defined/nonexistent.</ref>