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Animated scripts: Difference between revisions

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== e_g. ==
== e_g. ==
[[e_g.]]
=== /orpvpboss ===
Inspired by https://www.youtube.com/watch?v=KH951OcqqYY.
Inspired by https://www.youtube.com/watch?v=KH951OcqqYY.


[https://ourworldoftext.com/orpvpboss /orpvpboss] was an interactive game that allowed users to play a ''[[wikipedia:Candy_Box!|Candybox]]''-esque side scroller. It was released by [[e_g.]] on October 18th, 2025.
[https://ourworldoftext.com/orpvpboss /orpvpboss] was an interactive game that allowed users to play a ''[[wikipedia:Candy_Box!|Candybox]]''-esque side scroller. It was released by e_g. on October 18th, 2025.


Users could use [[comu]] links to control the player character, executing actions such as moving left/right, attacking and defending. There was also an admin panel that let players spawn enemies, adjust healthbars, and increase/decrease difficulty.
Users could use [[comu]] links to control the player character, executing actions such as moving left/right, attacking and defending. There was also an admin panel that let players spawn enemies, adjust healthbars, and increase/decrease difficulty.
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Three enemy types existed:
Three enemy types existed:


* Red stick figures that movds from right to left. These enemies would taunt the player and call them a noob during a game over.
* Red stick figures that moved from right to left. These enemies would taunt the player and call them a noob during a game over.
** Clicking the "defend" comu link placed a barrier in front of the player character, which blocked attacks from the red stickmen and gave the player time to recover health.
** Clicking the "defend" comu link placed a barrier in front of the player character, which would block attacks from the red stickmen and gave the player time to recover health.
* Planes that dropped bombs as they passed overhead.
* Planes that dropped bombs as they passed overhead.
** Clicking the "up" comu link placed a barrier above the player character, which protected against bombs being dropped from overhead.
** Clicking the "up" comu link placed a barrier above the player character, which protected against bombs being dropped from overhead.
* A massive (''compared to other enemies'') [[Image pasters|braille image]] of a ''Minecraft'' zombie that movds from right to left and bulldozed everything in its path.
* A massive (''compared to other enemies'') [[Image pasters|braille image]] of a ''Minecraft'' zombie that moved from right to left and bulldozed everything in its path.
** These enemies had an absurd amount of health and are mostly intended as an absurd gag, i.e. impossible to defeat.
** These enemies had an absurd amount of health and are mostly intended as an absurd gag, i.e. impossible to defeat.
There was also a score(tick) system that constantly increased so long as the player character was alive. On the night of the world's release, e_g. and [[Falling1]] were able to achieve a high score of 1378 without cheating using the admin panel. <gallery widths="300">
There was also a score(tick) system that constantly increased so long as the player character was alive. On the night of the world's release, e_g. and [[Falling1]] were able to achieve a high score of 1378 without cheating using the admin panel. <gallery widths="300">