Schjessu: Difference between revisions
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Schjessu has also pasted porn on spawn, and this decision may have been influenced by a porn addiction she is currently facing. When confronted about pasting boykissers, she says she does it when she wants to “troll people”. | Schjessu has also pasted porn on spawn, and this decision may have been influenced by a porn addiction she is currently facing. When confronted about pasting boykissers, she says she does it when she wants to “troll people”. | ||
Her text color is {{Main color/Dark|color=#ff7dc7}}. All of her messages have purple cell backgrounds, with a script being used to slightly change the background color between each letter. | |||
Her website is located [https://schjessu.neocities.org here]. | Her website is located [https://schjessu.neocities.org here]. | ||
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Clicking a green question mark (<span style="color:#03FF00">[?]</span>) will randomly enable several effects from that category. | Clicking a green question mark (<span style="color:#03FF00">[?]</span>) will randomly enable several effects from that category. | ||
'''<u>VISUAL:</u>''' Cosmetic effects that don't alter the shape of the lightning. Each mode in STRUCTURE and CORE come with their own set of text decorations, which is replaced/modified depending on what you select here. | '''<u><code>VISUAL:</code></u>''' Cosmetic effects that don't alter the shape of the lightning. Each mode in STRUCTURE and CORE come with their own set of text decorations, which is replaced/modified depending on what you select here. | ||
* '''JAMEL:''' Inspired by [[Jamel]]. Fills whatever you generate with blue ᐛ's. | * '''JAMEL:''' Inspired by [[Jamel]]. Fills whatever you generate with blue ᐛ's. | ||
** Overrides rrt and BUG when selected at the same time. | ** Overrides rrt and BUG when selected at the same time. | ||
* '''rrt:''' Inspired by [[Realredtext-]], a user that Schjessu had beef with. Fills whatever you generate with scrambled iterations of "rrt"/"RRT." | * '''rrt:''' Inspired by [[Realredtext-]], a user that Schjessu had beef with. Fills whatever you generate with scrambled iterations of "rrt"/"RRT." | ||
** Will instead cause characters to turn red when selected in conjunction with | ** Will instead cause characters to turn red when selected in conjunction with JAMEL or BUG. | ||
** Selecting UWU or RAINBOW will override this effect. | ** Selecting UWU or RAINBOW will override this effect. | ||
* '''BOLD:''' Activates the '''bold''' text decoration for all characters generated. | * '''BOLD:''' Activates the '''bold''' text decoration for all characters generated. | ||
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** '''UNICODE:''' Adds unicode to the RAND pool. | ** '''UNICODE:''' Adds unicode to the RAND pool. | ||
'''<u>STRUCTURE:</u>''' Alters the shape of what you generate. | '''<u><code>STRUCTURE:</code></u>''' Alters the shape of what you generate. | ||
* '''Default lightning:''' By default, clicking FIRE will spawn a black and yellow lightning bolt underneath the target coordinate. | * '''Default lightning:''' By default, clicking FIRE will spawn a black and yellow lightning bolt underneath the target coordinate. | ||
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** Default lightning and FWORK are duplicated 7x, with each copy appearing alongside one another at the same level. | ** Default lightning and FWORK are duplicated 7x, with each copy appearing alongside one another at the same level. | ||
** EXPLOSION is duplicated by about the same amount, but the copies are not level with one another and will appear randomly<sup>???</sup> around the target coordinate. | ** EXPLOSION is duplicated by about the same amount, but the copies are not level with one another and will appear randomly<sup>???</sup> around the target coordinate. | ||
** The patterns created by STAR and CHAOS are scrambled somewhat | ** The patterns created by STAR and CHAOS are scrambled somewhat. | ||
* '''CRATER:''' Creates a black rectangle at the tip of whatever you're generating. | * '''CRATER:''' Creates a black rectangle at the tip of whatever you're generating. | ||
** Works with default lightning, CHAOS, EXPLOSION/FWORK and STAR. | ** Works with default lightning, CHAOS, EXPLOSION/FWORK and STAR. | ||
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* '''ICEBERG:''' A button that disappears as soon as you click on anything, doesn't seem to have a function. | * '''ICEBERG:''' A button that disappears as soon as you click on anything, doesn't seem to have a function. | ||
'''<u>CORE:</u>''' | '''<u><code>CORE:</code></u>''' Also alters the shape of what you generate, usually in more dramatic ways than STRUCTURE. | ||
* '''PISS:''' Replaces default lightning with a loose stream of particles that extends roughly 20 coordinates down at default size(100). At maximum size(400), the piss stream goes on for roughly 1255 coordinates. | * '''PISS:''' Replaces default lightning with a loose stream of particles that extends roughly 20 coordinates down at default size(100). At maximum size(400), the piss stream goes on for roughly 1255 coordinates. | ||
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** Appears at each tip of the effects generated by STAR, EXPLOSION, and FWORK. | ** Appears at each tip of the effects generated by STAR, EXPLOSION, and FWORK. | ||
* '''FWORK:''' Seems to be identical to EXPLOSION, except the blast will occur higher up from the target coordinate. | * '''FWORK:''' Seems to be identical to EXPLOSION, except the blast will occur higher up from the target coordinate. | ||
** Creates a unique pattern when used alongside STAR. Eight branches will appear from the target coordinate, each of which will split into | ** Creates a unique pattern when used alongside STAR. Eight branches will appear from the target coordinate, each of which will split into five smaller branches that terminate in CRATER/ICE/VIRUS(''if those are selected''). | ||
* '''FOG:''' Creates a loose, oval cloud of particles around the target area. | * '''FOG:''' Creates a loose, oval cloud of particles around the target area. | ||
** '''HEAVY:''' Increases the radius of fog. | ** '''HEAVY:''' Increases the radius of fog. | ||
** Exists alongside default lightning if nothing else is selected that overwrites it. | ** Exists alongside default lightning if nothing else is selected that overwrites it. | ||
'''<u>SLOW:</u>''' Causes the animation to play more slowly. | '''<u><code>SLOW:</code></u>''' Causes the animation to play more slowly. | ||
* SLOW mode displays the number of characters you're pasting when clicking FIRE. | * SLOW mode displays the number of characters you're pasting when clicking FIRE. | ||
'''<u>↺ REVERT:</u>''' Blacks out the last thing you generated. | '''<u><code>↺ REVERT:</code></u>''' Blacks out the last thing you generated. | ||
* It was supposed to flat out erase the last thing you generated, but currently the script will only delete characters, leaving behind altered cell background colors. | * It was supposed to flat out erase the last thing you generated, but currently the script will only delete characters, leaving behind altered cell background colors. | ||
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* Clicking REVERT displays the number of characters that are being rolled back. | * Clicking REVERT displays the number of characters that are being rolled back. | ||
'''<u>Sliders</u>''' | '''<u><code>Sliders</code></u>''' | ||
* '''Anim Speed:''' As its name suggests. Doesn't seem to have much of an effect, since without SLOW most animations occur in the blink of an eye. | * '''Anim Speed:''' As its name suggests. Doesn't seem to have much of an effect, since without SLOW most animations occur in the blink of an eye. | ||
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*** The flower created by STAR is roughly 30 coordinates tall and 10 coordinates wide. | *** The flower created by STAR is roughly 30 coordinates tall and 10 coordinates wide. | ||
* '''Tgt X/Y:''' Select target coordinates(''based on cell coordinates''). | * '''Tgt X/Y:''' Select target coordinates(''based on cell coordinates''). | ||
[+] OPTIONS/🛠 CUSTOMIZER | '''<u><code>[+] OPTIONS/🛠 CUSTOMIZER</code></u>''' | ||
* '''Custom Chars:''' Custom visual effect. | * '''Custom Chars:''' Custom visual effect. | ||
* '''Custom Color (Hex):''' Custom visual effect. | * '''Custom Color (Hex):''' Custom visual effect. | ||
* '''<u>Physics:</u>''' These were created by asking the AI for random sliders, they don't seem to have any significant effect(for now). | * '''<u><code>Physics:</code></u>''' These were created by asking the AI for random sliders, they don't seem to have any significant effect(for now). | ||
** '''Spread:''' Up to 5, 1.0 by default. | ** '''Spread:''' Up to 5, 1.0 by default. | ||
** '''Gravity:''' Up to 2 and down to -2, 1.0 by default. | ** '''Gravity:''' Up to 2 and down to -2, 1.0 by default. | ||
** '''Chaos/Turn:''' Up to 5, 1.0 by default. | ** '''Chaos/Turn:''' Up to 5, 1.0 by default. | ||
'''<u>💥 FIRE:</u>''' Generate storm effects based on what modifiers/modes you've selected. | '''<u><code>💥 FIRE:</code></u>''' Generate storm effects based on what modifiers/modes you've selected. | ||
</div><br><hr> | </div><br><hr> | ||
<gallery mode="packed" heights="400" caption="Showcases"> | <gallery mode="packed" heights="400" caption="Showcases"> | ||