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Schjessu has also pasted porn on spawn, and this decision may have been influenced by a porn addiction she is currently facing. When confronted about pasting boykissers, she says she does it when she wants to “troll people”.  
Schjessu has also pasted porn on spawn, and this decision may have been influenced by a porn addiction she is currently facing. When confronted about pasting boykissers, she says she does it when she wants to “troll people”.  
Her text color is {{Main color/Dark|color=#ff7dc7}}. All of her messages have purple cell backgrounds, with a script being used to slightly change the background color between each letter.


Her website is located [https://schjessu.neocities.org here].  
Her website is located [https://schjessu.neocities.org here].  
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[[File:Boykisser vs rainbow.gif|center|thumb|452x452px|A self-restoring boykisser fighting against a rainbow unicode script at Spawn(''December 8th, 2025'')(''Sped up 2x'')]]
[[File:Boykisser vs rainbow.gif|center|thumb|452x452px|A self-restoring boykisser fighting against a rainbow unicode script at Spawn(''December 8th, 2025'')(''Sped up 2x'')]]


=== Storm Summoner ===
=== Lightning Summoner ===
An [[Animated scripts|animated script]] that generates lightning bolts, blobs of characters, and scatter spam. A variety of cosmetic effects exist for all of these.
An [[Animated scripts|animated script]] that generates a variety of effects, such as lightning bolts, blobs of characters, and scatter spam. A variety of cosmetic effects exist for all of these.


Schjessu introduced the script on December 15th, 2025, and (accidentally) leaked it to the public on December 17th<ref>They had intended to DM a Pastebin link to a specific user, but accidentally sent it publicly in chat. The link was taken down rather quickly so not much damage was done.</ref>.
Schjessu introduced the script on December 15th, 2025, and (accidentally) leaked it to the public on December 17th<ref>They had intended to DM a Pastebin link to a specific user, but accidentally sent it publicly in chat. The link was taken down rather quickly so not much damage was done.</ref>.


The script was created with [https://antigravity.google AI assistance].
The script was created with [https://antigravity.google AI assistance], so some bugs and oversights are present. Many effects are generated fast enough, and at large enough a scale, to create heavy amounts of lag.<gallery mode="packed" heights="300" caption="Controls">
File:Schjessu storm script.png|December 16th, 2025
File:Schjessu storm script 2.png|New controls from December 17th
</gallery>Open collapsible for a description of each function.
<div class="mw-collapsible mw-collapsed" data-expandtext="Open Collapsible" data-collapsetext="Close Collapsible">
Clicking a green question mark (<span style="color:#03FF00">[?]</span>) will randomly enable several effects from that category.


Open collapsible for descriptions of each function.
'''<u><code>VISUAL:</code></u>''' Cosmetic effects that don't alter the shape of the lightning. Each mode in STRUCTURE and CORE come with their own set of text decorations, which is replaced/modified depending on what you select here.
<div class="mw-collapsible mw-collapsed" data-expandtext="Open Collapsible" data-collapsetext="Close Collapsible">
'''<u>VISUAL:</u>''' Cosmetic effects that don't alter the shape of the lightning. Each mode in STRUCTURE and CORE come with their own set of text decorations, which is replaced/modified depending on what you select here.


* '''JAMEL:''' Inspired by [[Jamel]]. Fills whatever you generate with blue ᐛ's.
* '''JAMEL:''' Inspired by [[Jamel]]. Fills whatever you generate with blue ᐛ's.
** Overrides rrt and BUG when selected at the same time.
** Overrides rrt and BUG when selected at the same time.
* '''rrt:''' Inspired by [[Realredtext-]], a user that Schjessu had beef with. Fills whatever you generate with scrambled iterations of "rrt"/"RRT."
* '''rrt:''' Inspired by [[Realredtext-]], a user that Schjessu had beef with. Fills whatever you generate with scrambled iterations of "rrt"/"RRT."
** Will instead cause characters to turn red when selected in conjunction with another JAMEL or BUG.
** Will instead cause characters to turn red when selected in conjunction with JAMEL or BUG.
** Selecting UWU or RAINBOW will override this effect.
** Selecting UWU or RAINBOW will override this effect.
* '''BOLD:''' Activates the '''bold''' text decoration for all characters generated.
* '''BOLD:''' Activates the '''bold''' text decoration for all characters generated.
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** '''UNICODE:''' Adds unicode to the RAND pool.
** '''UNICODE:''' Adds unicode to the RAND pool.


'''<u>STRUCTURE:</u>''' Alters the shape of what you generate.
'''<u><code>STRUCTURE:</code></u>''' Alters the shape of what you generate.


* '''Default lightning:''' By default, clicking FIRE will spawn a black and yellow lightning bolt underneath the target coordinate.
* '''Default lightning:''' By default, clicking FIRE will spawn a black and yellow lightning bolt underneath the target coordinate.
* '''CHAOS:''' Replaces default lightning with a loose, petal-shaped cloud of particles that will spawn in a random direction, originating from the target coordinate.
* '''CHAOS:''' Replaces default lightning with a loose, petal-shaped cloud of particles that will spawn in a random direction, originating from the target coordinate.
* '''EXPLOSION:''' Replaces default lightning with a branching explosion of yellow characters.
* '''EXPLOSION:''' Replaces default lightning with a branching explosion of yellow characters.
** The effects created by CRATER, ICE, and VIRUS will appear at the tip of each branch in varying sizes.
* '''UP:''' Vertically inverts whatever you've selected.
* '''UP:''' Vertically inverts whatever you've selected.
** Default lightning and PISS will fire upwards from the target coordinate instead of downwards.
** The row of lightning bolts from RAIN will fire upwards from a good distance below the target coordinate.
* '''RAIN:''' Clicking FIRE will generate multiple copies of whatever you've selected.
* '''RAIN:''' Clicking FIRE will generate multiple copies of whatever you've selected.
** Default lightning is duplicated 7x, with each copy appearing alongside one another at the same level.
** Default lightning and FWORK are duplicated 7x, with each copy appearing alongside one another at the same level.
** EXPLOSION is duplicated by about the same amount, but the copies are not level with one another and will appear randomly<sup>???</sup> around the target coordinate.
** The patterns created by STAR and CHAOS are scrambled somewhat.
* '''CRATER:''' Creates a black rectangle at the tip of whatever you're generating.
* '''CRATER:''' Creates a black rectangle at the tip of whatever you're generating.
** Works with default lightning, CHAOS, EXPLOSION/FWORK and STAR.
** Works with default lightning, CHAOS, EXPLOSION/FWORK and STAR.
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** Stacks with CRATER when both are selected at once.
** Stacks with CRATER when both are selected at once.
** The color changing effect is overwritten by anything from the VISUAL category.
** The color changing effect is overwritten by anything from the VISUAL category.
* '''ICEBERG:''' Disappears as soon as you click on anything, doesn't seem to have a function.
* '''ICEBERG:''' A button that disappears as soon as you click on anything, doesn't seem to have a function.


'''<u>CORE:</u>'''  
'''<u><code>CORE:</code></u>''' Also alters the shape of what you generate, usually in more dramatic ways than STRUCTURE.


* '''PISS:''' Spawns a loose trail of particles that extends roughly 20 coordinates down at default size(100). At maximum size(400), the piss stream goes on for roughly 1255 coordinates.
* '''PISS:''' Replaces default lightning with a loose stream of particles that extends roughly 20 coordinates down at default size(100). At maximum size(400), the piss stream goes on for roughly 1255 coordinates.
* '''STAR:''' Generates loose masses of particles in the shape of a five-petaled flower.
* '''STAR:''' Replaces default lightning. Generates loose masses of particles in the shape of a five-petaled flower.
** The effects generated by CRATER, ICE and VIRUS will appear at the tip of each petal.
** The effects generated by CRATER, ICE and VIRUS will appear at the tip of each petal.
* '''VIRUS:''' Creates a small green blob at the target coordinate.
* '''VIRUS:''' Creates a small green blob at the target coordinate.
** Appears alongside default lightning.
** Appears alongside default lightning and FOG.
** Appears at each tip of the flower generated by STAR.
** Appears at each tip of the effects generated by STAR, EXPLOSION, and FWORK.
** Appears at the center of the cloud generated by FOG.
* '''FWORK:''' Seems to be identical to EXPLOSION, except the blast will occur higher up from the target coordinate.
* '''FWORK:''' Seems to be identical to EXPLOSION, except the blast will occur higher up from the target coordinate.
** Creates a unique pattern when used alongside STAR. Eight branches will appear from the target coordinate, each of which will split into five smaller branches that terminate in CRATER/ICE/VIRUS(''if those are selected'').
* '''FOG:''' Creates a loose, oval cloud of particles around the target area.
* '''FOG:''' Creates a loose, oval cloud of particles around the target area.
** '''HEAVY:''' Increases the radius of fog.
** '''HEAVY:''' Increases the radius of fog.
** Exists alongside default lightning if nothing else is selected that overwrites it.
'''<u><code>SLOW:</code></u>''' Causes the animation to play more slowly.


'''<u>SLOW:</u>''' Causes the animation to play more slowly.
* SLOW mode displays the number of characters you're pasting when clicking FIRE.


'''<u>REVERT:</u>''' Blacks out the last thing you generated.
'''<u><code>↺ REVERT:</code></u>''' Blacks out the last thing you generated.


* It was supposed to flat out erase the last thing you generated, but currently the script will only delete characters, leaving behind altered cell background colors.
* It was supposed to flat out erase the last thing you generated, but currently the script will only delete characters, leaving behind altered cell background colors.
* It was also likely intended to restore any text covered up by the script.
* Clicking REVERT displays the number of characters that are being rolled back.


'''<u>Sliders</u>'''
'''<u><code>Sliders</code></u>'''


* '''Anim Speed:''' As its name suggests. Doesn't seem to have much of an effect, since without SLOW most animations occur in the blink of an eye.
* '''Anim Speed:''' As its name suggests. Doesn't seem to have much of an effect, since without SLOW most animations occur in the blink of an eye.
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** Up to 50, 1 by default.
** Up to 50, 1 by default.
* '''Size:''' Up to 400, 100 by default.
* '''Size:''' Up to 400, 100 by default.
* '''tgt X/Y:''' Select target coordinates(''based on cell coordinates'').
** A default lightning bolt is roughly 12 coordinates long at size 400.
*** The stream created by PISS is around 1255 coordinates long.
*** The flower created by STAR is roughly 30 coordinates tall and 10 coordinates wide.
* '''Tgt X/Y:''' Select target coordinates(''based on cell coordinates'').
'''<u><code>[+] OPTIONS/🛠 CUSTOMIZER</code></u>'''
 
* '''Custom Chars:''' Custom visual effect.
* '''Custom Color (Hex):''' Custom visual effect.
* '''<u><code>Physics:</code></u>''' These were created by asking the AI for random sliders, they don't seem to have any significant effect(for now).
** '''Spread:''' Up to 5, 1.0 by default.
** '''Gravity:''' Up to 2 and down to -2, 1.0 by default.
** '''Chaos/Turn:''' Up to 5, 1.0 by default.
 
'''<u><code>💥 FIRE:</code></u>''' Generate storm effects based on what modifiers/modes you've selected.
</div><br><hr>
</div><br><hr>
<gallery mode="packed" heights="300" caption="Controls">
<gallery mode="packed" heights="400" caption="Showcases">
File:Schjessu storm script.png|December 16th, 2025
File:Storm script test core.gif|Core test(''Sped up 2x'')
File:Schjessu storm script 2.png|New controls from December 17th<ref>Clicking a green question mark will randomly enable several effects from that category</ref><ref>The physics sliders were all generated by AI, and their effects are ill-defined/nonexistent.</ref>
</gallery><gallery mode="packed" heights="400" caption="Showcases">
File:Storm script test core.gif|Core test(''Sped up 2x'')<ref>The trail created by "PISS" extends roughly 20 coordinates up or down at default size(100). At maximum size(400), the piss stream goes on for roughly 1255 coordinates.</ref>
File:Storm script test structure.gif|Structure test(''Sped up 4x'')<ref>The "CHAOS" mode is somewhat inconsistent. Usually it generates petal-shaped clouds of particles from the target location, here it instead creates straight lines.</ref>
File:Storm script test structure.gif|Structure test(''Sped up 4x'')<ref>The "CHAOS" mode is somewhat inconsistent. Usually it generates petal-shaped clouds of particles from the target location, here it instead creates straight lines.</ref>
File:Storm test all effects.gif|All effects activated(''Sped up 3x'')
File:Storm test all effects.gif|All effects activated(''Sped up 3x'')
File:Storm script slow.gif|"SLOW" mode + "Size" and "Branching" sliders
File:Storm script slow.gif|"SLOW" mode + "Size" and "Branching" sliders
</gallery><gallery mode="packed" heights="150" caption="Other effects">
</gallery><gallery mode="packed" heights="150" caption="Closeups">
File:Storm script lightning.png|Default lightning
File:Storm script lightning.png|Default lightning
File:Lightning test 2.png|Increasing the "Size" and "Count" sliders
File:Lightning test 2.png|Increasing the "Size" and "Count" sliders
File:Size 400 star.png|"STAR" mode at maximum size(400)
File:Size 400 star.png|"STAR" mode at maximum size(400)
File:Schjessu lightning 2.png|"CRATER" creates a rectangle at the tip of whatever you're generating
File:Schjessu lightning 2.png|"CRATER"
File:Storm script ice.png|"ICE" creates a triangle instead
File:Storm script ice.png|"ICE"
File:Storm script explosion.png|"FWORK" and "EXPLOSION" modes<ref>There's probably a difference but they both look kind of similar.</ref>
File:Storm script explosion.png|"FWORK" and "EXPLOSION" modes
File:Storm script glitch.png|"VIRUS" mode
File:Storm script glitch.png|"VIRUS" mode
File:Storm script fog.png|"FOG" mode
File:Storm script fog.png|"FOG" mode
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File:Schjessu rrt jamel.png|"[[Realredtext-|rrt]]" + "[[Jamel|JAMEL]]" + "RAINBOW"
File:Schjessu rrt jamel.png|"[[Realredtext-|rrt]]" + "[[Jamel|JAMEL]]" + "RAINBOW"
File:Storm script rand.png|"RAND" + "UNICODE"
File:Storm script rand.png|"RAND" + "UNICODE"
File:Storm script revert.png|"REVERT" blacks out the last thing you generated<ref>It is possible that the "REVERT" function was supposed to entirely erase the last thing you generated, but currently it only removes characters, leaving behind altered cell colors.</ref>
File:Storm script revert.png|"REVERT"
File:Storm script interesting configuration.png|???<ref>An interesting configuration that can appear with "STAR" + "FWORK" + "ICE/CRATER/VIRUS"</ref>  
File:Storm script interesting configuration.png|???<ref>An interesting configuration that can appear with "STAR" + "FWORK" + "ICE/CRATER/VIRUS"</ref>  
</gallery>
</gallery>