Schjessu: Difference between revisions
mNo edit summary |
|||
| (18 intermediate revisions by the same user not shown) | |||
| Line 5: | Line 5: | ||
Schjessu has also pasted porn on spawn, and this decision may have been influenced by a porn addiction she is currently facing. When confronted about pasting boykissers, she says she does it when she wants to “troll people”. | Schjessu has also pasted porn on spawn, and this decision may have been influenced by a porn addiction she is currently facing. When confronted about pasting boykissers, she says she does it when she wants to “troll people”. | ||
Her text color is {{Main color/Dark|color=#ff7dc7}}. All of her messages have purple cell backgrounds, with a script being used to slightly change the background color between each letter. | |||
Her website is located [https://schjessu.neocities.org here]. | Her website is located [https://schjessu.neocities.org here]. | ||
| Line 20: | Line 22: | ||
[[File:Boykisser vs rainbow.gif|center|thumb|452x452px|A self-restoring boykisser fighting against a rainbow unicode script at Spawn(''December 8th, 2025'')(''Sped up 2x'')]] | [[File:Boykisser vs rainbow.gif|center|thumb|452x452px|A self-restoring boykisser fighting against a rainbow unicode script at Spawn(''December 8th, 2025'')(''Sped up 2x'')]] | ||
=== | === Lightning Summoner === | ||
An [[Animated scripts|animated script]] that generates lightning bolts, blobs of characters, and scatter spam. A variety of cosmetic effects exist for all of these. | An [[Animated scripts|animated script]] that generates a variety of effects, such as lightning bolts, blobs of characters, and scatter spam. A variety of cosmetic effects exist for all of these. | ||
Schjessu introduced the script on December 15th, 2025, and (accidentally) leaked it to the public on December 17th<ref>They had intended to DM a Pastebin link to a specific user, but accidentally sent it publicly in chat. The link was taken down rather quickly so not much damage was done.</ref>. | Schjessu introduced the script on December 15th, 2025, and (accidentally) leaked it to the public on December 17th<ref>They had intended to DM a Pastebin link to a specific user, but accidentally sent it publicly in chat. The link was taken down rather quickly so not much damage was done.</ref>. | ||
The script was created with [https://antigravity.google AI assistance].<gallery mode="packed" heights="300" caption="Controls"> | The script was created with [https://antigravity.google AI assistance], so some bugs and oversights are present. Many effects are generated fast enough, and at large enough a scale, to create heavy amounts of lag.<gallery mode="packed" heights="300" caption="Controls"> | ||
File:Schjessu storm script.png|December 16th, 2025 | File:Schjessu storm script.png|December 16th, 2025 | ||
File:Schjessu storm script 2.png|New controls from December 17th< | File:Schjessu storm script 2.png|New controls from December 17th | ||
</ | </gallery>Open collapsible for a description of each function. | ||
<div class="mw-collapsible mw-collapsed" data-expandtext="Open Collapsible" data-collapsetext="Close Collapsible"> | |||
Clicking a green question mark (<span style="color:#03FF00">[?]</span>) will randomly enable several effects from that category. | |||
'''<u><code>VISUAL:</code></u>''' Cosmetic effects that don't alter the shape of the lightning. Each mode in STRUCTURE and CORE come with their own set of text decorations, which is replaced/modified depending on what you select here. | |||
* '''JAMEL:''' Inspired by [[Jamel]]. Fills whatever you generate with blue ᐛ's. | |||
** Overrides rrt and BUG when selected at the same time. | |||
* '''rrt:''' Inspired by [[Realredtext-]], a user that Schjessu had beef with. Fills whatever you generate with scrambled iterations of "rrt"/"RRT." | |||
** Will instead cause characters to turn red when selected in conjunction with JAMEL or BUG. | |||
** Selecting UWU or RAINBOW will override this effect. | |||
* '''BOLD:''' Activates the '''bold''' text decoration for all characters generated. | |||
* '''ITALIC:''' Activates the ''italic'' text decoration for all characters generated. | |||
* '''ZALGO:''' Converts all characters generated to [https://zalgo.org/#google_vignette z̴̨̛̰̦̘̩͉̖̼̑͌̓͂̓̕͝͠a̸̡͖̱̲̯͍͐̓͂̌̈̔̽̒̄̾̋̽́͛͘͝l̵̛̬̘̹͈̪͍͓̫̠͍̂͐̆́́͒̾̄̒̾̔͜g̸̥̘̩̣̞̤̲͌̂̕̚ͅơ̵͙͙͈̲̙͒͆̋́̆͐͊̒͒͋̓̎͗̚ͅ] text. | |||
* '''BUG:''' Fills whatever you generate with random bug unicode/emojis. | |||
** Possibly inspired by [[PixelMess]], a bug enthusiast. | |||
* '''UWU:''' Fills whatever you generate with uwus and hearts. | |||
** Will instead cause characters to turn pink and purple when selected in conjunction with another JAMEL or BUG. | |||
* '''RAINBOW:''' Scrambles the colors of characters. | |||
* '''RAND:''' Fills whatever you generate with random ASCII characters. | |||
** '''UNICODE:''' Adds unicode to the RAND pool. | |||
'''<u><code>STRUCTURE:</code></u>''' Alters the shape of what you generate. | |||
* '''Default lightning:''' By default, clicking FIRE will spawn a black and yellow lightning bolt underneath the target coordinate. | |||
* '''CHAOS:''' Replaces default lightning with a loose, petal-shaped cloud of particles that will spawn in a random direction, originating from the target coordinate. | |||
* '''EXPLOSION:''' Replaces default lightning with a branching explosion of yellow characters. | |||
** The effects created by CRATER, ICE, and VIRUS will appear at the tip of each branch in varying sizes. | |||
* '''UP:''' Vertically inverts whatever you've selected. | |||
** Default lightning and PISS will fire upwards from the target coordinate instead of downwards. | |||
** The row of lightning bolts from RAIN will fire upwards from a good distance below the target coordinate. | |||
* '''RAIN:''' Clicking FIRE will generate multiple copies of whatever you've selected. | |||
** Default lightning and FWORK are duplicated 7x, with each copy appearing alongside one another at the same level. | |||
** EXPLOSION is duplicated by about the same amount, but the copies are not level with one another and will appear randomly<sup>???</sup> around the target coordinate. | |||
** The patterns created by STAR and CHAOS are scrambled somewhat. | |||
* '''CRATER:''' Creates a black rectangle at the tip of whatever you're generating. | |||
** Works with default lightning, CHAOS, EXPLOSION/FWORK and STAR. | |||
* '''ICE:''' Creates a blue triangle at the tip of whatever you're generating, also turns whatever you're generating blue. | |||
** Works with default lightning, CHAOS, EXPLOSION/FWORK and STAR. | |||
** Stacks with CRATER when both are selected at once. | |||
** The color changing effect is overwritten by anything from the VISUAL category. | |||
* '''ICEBERG:''' A button that disappears as soon as you click on anything, doesn't seem to have a function. | |||
'''<u><code>CORE:</code></u>''' Also alters the shape of what you generate, usually in more dramatic ways than STRUCTURE. | |||
* '''PISS:''' Replaces default lightning with a loose stream of particles that extends roughly 20 coordinates down at default size(100). At maximum size(400), the piss stream goes on for roughly 1255 coordinates. | |||
* '''STAR:''' Replaces default lightning. Generates loose masses of particles in the shape of a five-petaled flower. | |||
** The effects generated by CRATER, ICE and VIRUS will appear at the tip of each petal. | |||
* '''VIRUS:''' Creates a small green blob at the target coordinate. | |||
** Appears alongside default lightning and FOG. | |||
** Appears at each tip of the effects generated by STAR, EXPLOSION, and FWORK. | |||
* '''FWORK:''' Seems to be identical to EXPLOSION, except the blast will occur higher up from the target coordinate. | |||
** Creates a unique pattern when used alongside STAR. Eight branches will appear from the target coordinate, each of which will split into five smaller branches that terminate in CRATER/ICE/VIRUS(''if those are selected''). | |||
* '''FOG:''' Creates a loose, oval cloud of particles around the target area. | |||
** '''HEAVY:''' Increases the radius of fog. | |||
** Exists alongside default lightning if nothing else is selected that overwrites it. | |||
'''<u><code>SLOW:</code></u>''' Causes the animation to play more slowly. | |||
* SLOW mode displays the number of characters you're pasting when clicking FIRE. | |||
'''<u><code>↺ REVERT:</code></u>''' Blacks out the last thing you generated. | |||
* It was supposed to flat out erase the last thing you generated, but currently the script will only delete characters, leaving behind altered cell background colors. | |||
* It was also likely intended to restore any text covered up by the script. | |||
* Clicking REVERT displays the number of characters that are being rolled back. | |||
'''<u><code>Sliders</code></u>''' | |||
* '''Anim Speed:''' As its name suggests. Doesn't seem to have much of an effect, since without SLOW most animations occur in the blink of an eye. | |||
** Up to 100, 10 by default. | |||
* '''Branching:''' Increases the amount of branches in animations for default lightning, EXPLOSION, and FWORK. | |||
** Up to 100%, 15% by default. | |||
** At 0% branching, the default lightning will be reduced to a single yellow streak, while EXPLOSION and FWORK will not play at all. | |||
* '''Count:''' The amount of times each animation is played upon clicking FIRE. | |||
** Up to 50, 1 by default. | |||
* '''Size:''' Up to 400, 100 by default. | |||
** A default lightning bolt is roughly 12 coordinates long at size 400. | |||
*** The stream created by PISS is around 1255 coordinates long. | |||
*** The flower created by STAR is roughly 30 coordinates tall and 10 coordinates wide. | |||
* '''Tgt X/Y:''' Select target coordinates(''based on cell coordinates''). | |||
'''<u><code>[+] OPTIONS/🛠 CUSTOMIZER</code></u>''' | |||
* '''Custom Chars:''' Custom visual effect. | |||
* '''Custom Color (Hex):''' Custom visual effect. | |||
* '''<u><code>Physics:</code></u>''' These were created by asking the AI for random sliders, they don't seem to have any significant effect(for now). | |||
** '''Spread:''' Up to 5, 1.0 by default. | |||
** '''Gravity:''' Up to 2 and down to -2, 1.0 by default. | |||
** '''Chaos/Turn:''' Up to 5, 1.0 by default. | |||
'''<u><code>💥 FIRE:</code></u>''' Generate storm effects based on what modifiers/modes you've selected. | |||
</div><br><hr> | |||
<gallery mode="packed" heights="400" caption="Showcases"> | |||
File:Storm script test core.gif|Core test(''Sped up 2x'') | |||
File:Storm script test structure.gif|Structure test(''Sped up 4x'')<ref>The "CHAOS" mode is somewhat inconsistent. Usually it generates petal-shaped clouds of particles from the target location, here it instead creates straight lines.</ref> | File:Storm script test structure.gif|Structure test(''Sped up 4x'')<ref>The "CHAOS" mode is somewhat inconsistent. Usually it generates petal-shaped clouds of particles from the target location, here it instead creates straight lines.</ref> | ||
File:Storm test all effects.gif|All effects activated(''Sped up 3x'') | File:Storm test all effects.gif|All effects activated(''Sped up 3x'') | ||
File:Storm script slow.gif|"SLOW" mode + "Size" and "Branching" sliders | File:Storm script slow.gif|"SLOW" mode + "Size" and "Branching" sliders | ||
</gallery><gallery mode="packed" heights="150" caption=" | </gallery><gallery mode="packed" heights="150" caption="Closeups"> | ||
File:Storm script lightning.png|Default lightning | File:Storm script lightning.png|Default lightning | ||
File:Lightning test 2.png|Increasing the "Size" and "Count" sliders | File:Lightning test 2.png|Increasing the "Size" and "Count" sliders | ||
File:Size 400 star.png|"STAR" mode at maximum size(400) | File:Size 400 star.png|"STAR" mode at maximum size(400) | ||
File:Schjessu lightning 2.png|"CRATER" | File:Schjessu lightning 2.png|"CRATER" | ||
File:Storm script ice.png|"ICE" | File:Storm script ice.png|"ICE" | ||
File:Storm script explosion.png|"FWORK" and "EXPLOSION" modes | File:Storm script explosion.png|"FWORK" and "EXPLOSION" modes | ||
File:Storm script glitch.png|"VIRUS" mode | File:Storm script glitch.png|"VIRUS" mode | ||
File:Storm script fog.png|"FOG" mode | File:Storm script fog.png|"FOG" mode | ||
| Line 46: | Line 140: | ||
File:Schjessu rrt jamel.png|"[[Realredtext-|rrt]]" + "[[Jamel|JAMEL]]" + "RAINBOW" | File:Schjessu rrt jamel.png|"[[Realredtext-|rrt]]" + "[[Jamel|JAMEL]]" + "RAINBOW" | ||
File:Storm script rand.png|"RAND" + "UNICODE" | File:Storm script rand.png|"RAND" + "UNICODE" | ||
File:Storm script revert.png|"REVERT" | File:Storm script revert.png|"REVERT" | ||
File:Storm script interesting configuration.png|???<ref>An interesting configuration that can appear with "STAR" + "FWORK" + "ICE/CRATER/VIRUS"</ref> | File:Storm script interesting configuration.png|???<ref>An interesting configuration that can appear with "STAR" + "FWORK" + "ICE/CRATER/VIRUS"</ref> | ||
</gallery> | </gallery> | ||
== Community == | == Community == | ||
[[File:Schjessu apology.png|center|thumb|401x401px|Schjessu's apology(''December 12th, 2025'')]] | [[File:Schjessu apology.png|center|thumb|401x401px|Schjessu's apology(''December 12th, 2025'')]] | ||
Latest revision as of 22:59, 18 December 2025
Schjessu is a furry on OWOT who joined as an account on November 10-11th, 2025. They use she/any pronouns.
They are known for pasting images of boykissers at Spawn, and was once ratelimited by FP for using a script to prevent one such image from being erased. Schjessu blamed the script on another user, Veeronica, but this is unconfirmed.
Schjessu has also pasted porn on spawn, and this decision may have been influenced by a porn addiction she is currently facing. When confronted about pasting boykissers, she says she does it when she wants to “troll people”.
Her text color is #ff7dc7. All of her messages have purple cell backgrounds, with a script being used to slightly change the background color between each letter.
Her website is located here.
Scripts
Boykisser spam
- A massive image paste by Schjessu being erased by lime.owot and NextOS as it is pasted, this took place over the course of 1+ hour(December 2nd, 2025)
-
18:29 GMT
-
18:46 GMT
-
19:32 GMT
-
20:37 GMT
-
Timelapse(Sped up 48x)

Lightning Summoner
An animated script that generates a variety of effects, such as lightning bolts, blobs of characters, and scatter spam. A variety of cosmetic effects exist for all of these.
Schjessu introduced the script on December 15th, 2025, and (accidentally) leaked it to the public on December 17th[1].
The script was created with AI assistance, so some bugs and oversights are present. Many effects are generated fast enough, and at large enough a scale, to create heavy amounts of lag.
- Controls
-
December 16th, 2025
-
New controls from December 17th
Open collapsible for a description of each function.
Clicking a green question mark ([?]) will randomly enable several effects from that category.
VISUAL: Cosmetic effects that don't alter the shape of the lightning. Each mode in STRUCTURE and CORE come with their own set of text decorations, which is replaced/modified depending on what you select here.
- JAMEL: Inspired by Jamel. Fills whatever you generate with blue ᐛ's.
- Overrides rrt and BUG when selected at the same time.
- rrt: Inspired by Realredtext-, a user that Schjessu had beef with. Fills whatever you generate with scrambled iterations of "rrt"/"RRT."
- Will instead cause characters to turn red when selected in conjunction with JAMEL or BUG.
- Selecting UWU or RAINBOW will override this effect.
- BOLD: Activates the bold text decoration for all characters generated.
- ITALIC: Activates the italic text decoration for all characters generated.
- ZALGO: Converts all characters generated to z̴̨̛̰̦̘̩͉̖̼̑͌̓͂̓̕͝͠a̸̡͖̱̲̯͍͐̓͂̌̈̔̽̒̄̾̋̽́͛͘͝l̵̛̬̘̹͈̪͍͓̫̠͍̂͐̆́́͒̾̄̒̾̔͜g̸̥̘̩̣̞̤̲͌̂̕̚ͅơ̵͙͙͈̲̙͒͆̋́̆͐͊̒͒͋̓̎͗̚ͅ text.
- BUG: Fills whatever you generate with random bug unicode/emojis.
- Possibly inspired by PixelMess, a bug enthusiast.
- UWU: Fills whatever you generate with uwus and hearts.
- Will instead cause characters to turn pink and purple when selected in conjunction with another JAMEL or BUG.
- RAINBOW: Scrambles the colors of characters.
- RAND: Fills whatever you generate with random ASCII characters.
- UNICODE: Adds unicode to the RAND pool.
STRUCTURE: Alters the shape of what you generate.
- Default lightning: By default, clicking FIRE will spawn a black and yellow lightning bolt underneath the target coordinate.
- CHAOS: Replaces default lightning with a loose, petal-shaped cloud of particles that will spawn in a random direction, originating from the target coordinate.
- EXPLOSION: Replaces default lightning with a branching explosion of yellow characters.
- The effects created by CRATER, ICE, and VIRUS will appear at the tip of each branch in varying sizes.
- UP: Vertically inverts whatever you've selected.
- Default lightning and PISS will fire upwards from the target coordinate instead of downwards.
- The row of lightning bolts from RAIN will fire upwards from a good distance below the target coordinate.
- RAIN: Clicking FIRE will generate multiple copies of whatever you've selected.
- Default lightning and FWORK are duplicated 7x, with each copy appearing alongside one another at the same level.
- EXPLOSION is duplicated by about the same amount, but the copies are not level with one another and will appear randomly??? around the target coordinate.
- The patterns created by STAR and CHAOS are scrambled somewhat.
- CRATER: Creates a black rectangle at the tip of whatever you're generating.
- Works with default lightning, CHAOS, EXPLOSION/FWORK and STAR.
- ICE: Creates a blue triangle at the tip of whatever you're generating, also turns whatever you're generating blue.
- Works with default lightning, CHAOS, EXPLOSION/FWORK and STAR.
- Stacks with CRATER when both are selected at once.
- The color changing effect is overwritten by anything from the VISUAL category.
- ICEBERG: A button that disappears as soon as you click on anything, doesn't seem to have a function.
CORE: Also alters the shape of what you generate, usually in more dramatic ways than STRUCTURE.
- PISS: Replaces default lightning with a loose stream of particles that extends roughly 20 coordinates down at default size(100). At maximum size(400), the piss stream goes on for roughly 1255 coordinates.
- STAR: Replaces default lightning. Generates loose masses of particles in the shape of a five-petaled flower.
- The effects generated by CRATER, ICE and VIRUS will appear at the tip of each petal.
- VIRUS: Creates a small green blob at the target coordinate.
- Appears alongside default lightning and FOG.
- Appears at each tip of the effects generated by STAR, EXPLOSION, and FWORK.
- FWORK: Seems to be identical to EXPLOSION, except the blast will occur higher up from the target coordinate.
- Creates a unique pattern when used alongside STAR. Eight branches will appear from the target coordinate, each of which will split into five smaller branches that terminate in CRATER/ICE/VIRUS(if those are selected).
- FOG: Creates a loose, oval cloud of particles around the target area.
- HEAVY: Increases the radius of fog.
- Exists alongside default lightning if nothing else is selected that overwrites it.
SLOW: Causes the animation to play more slowly.
- SLOW mode displays the number of characters you're pasting when clicking FIRE.
↺ REVERT: Blacks out the last thing you generated.
- It was supposed to flat out erase the last thing you generated, but currently the script will only delete characters, leaving behind altered cell background colors.
- It was also likely intended to restore any text covered up by the script.
- Clicking REVERT displays the number of characters that are being rolled back.
Sliders
- Anim Speed: As its name suggests. Doesn't seem to have much of an effect, since without SLOW most animations occur in the blink of an eye.
- Up to 100, 10 by default.
- Branching: Increases the amount of branches in animations for default lightning, EXPLOSION, and FWORK.
- Up to 100%, 15% by default.
- At 0% branching, the default lightning will be reduced to a single yellow streak, while EXPLOSION and FWORK will not play at all.
- Count: The amount of times each animation is played upon clicking FIRE.
- Up to 50, 1 by default.
- Size: Up to 400, 100 by default.
- A default lightning bolt is roughly 12 coordinates long at size 400.
- The stream created by PISS is around 1255 coordinates long.
- The flower created by STAR is roughly 30 coordinates tall and 10 coordinates wide.
- A default lightning bolt is roughly 12 coordinates long at size 400.
- Tgt X/Y: Select target coordinates(based on cell coordinates).
[+] OPTIONS/🛠 CUSTOMIZER
- Custom Chars: Custom visual effect.
- Custom Color (Hex): Custom visual effect.
Physics:These were created by asking the AI for random sliders, they don't seem to have any significant effect(for now).- Spread: Up to 5, 1.0 by default.
- Gravity: Up to 2 and down to -2, 1.0 by default.
- Chaos/Turn: Up to 5, 1.0 by default.
💥 FIRE: Generate storm effects based on what modifiers/modes you've selected.
- Showcases
-
Core test(Sped up 2x)
-
Structure test(Sped up 4x)[2]
-
All effects activated(Sped up 3x)
-
"SLOW" mode + "Size" and "Branching" sliders
- Closeups
-
Default lightning
-
Increasing the "Size" and "Count" sliders
-
"STAR" mode at maximum size(400)
-
"CRATER"
-
"ICE"
-
"FWORK" and "EXPLOSION" modes
-
"VIRUS" mode
-
"FOG" mode
-
"BUG"
-
"UWU" + "ZALGO" + "BOLD" + "ITALIC"
-
"RAND" + "UNICODE"
-
"REVERT"
-
???[3]
Community



Notes
- ↑ They had intended to DM a Pastebin link to a specific user, but accidentally sent it publicly in chat. The link was taken down rather quickly so not much damage was done.
- ↑ The "CHAOS" mode is somewhat inconsistent. Usually it generates petal-shaped clouds of particles from the target location, here it instead creates straight lines.
- ↑ An interesting configuration that can appear with "STAR" + "FWORK" + "ICE/CRATER/VIRUS"

![Structure test(Sped up 4x)[2]](/images/7/7f/Storm_script_test_structure.gif)

