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return 0;
return 0;
}
}
</syntaxhighlight>
== html ==
<syntaxhighlight lang="html" line="1">
<!DOCTYPE HTML>
<!--
list of things i found here
-->
<html>
    <head>
       
    </head>
<body>
<a href="https://owot.me">owot.me</a>
<!-- A elements are anchor elements and allow you to link things -->
<abbr title="Hypertext Markup Language">HTML</abbr>
<!-- abbr elements are abbreviation elements -->
<address>
Written by <a href="mailto:dawgdawgdawg@dawg.com">dawgdawgdawg</a>.<br>
Visit us at:<br>
dawgdawgdawg.com<br>
Dawg Street, Dawglandia<br>
Dawgopolis
</address>
<!-- address elements are useful for writing addresses, both digital and physical. -->
<img src="http://dawgvideo.rf.gd/textwallsq.png" alt="squares" usemap="#owotsq">
<map name="owotsq">
  <area shape="rect" coords="76,117,238,279" alt="OWOT square" href="https://owot.me">
  <area shape="rect" coords="414,176,621,358" alt="Textwall square" href="https://textwall.cc">
</map>
<!-- i actually just learned about the area and map elements! i wanted to make such a thing for a very long time -->
<article>
    This is an article. No visual form of the div like element tho.
</article>
<!-- article is for semantic purposes only. -->
<aside>Another semantic</aside>
<!-- aside is also used for semantic purposes. -->
<audio controls src="https://files.catbox.moe/zflzaa.mp3"></audio>
<!-- audio allows you to play audio on a webpage.
put "controls" on your audio element, and it will get controls.
This is basically required.
put "autoplay" and it will autoplay.
put "muted" and it will mute.
-->
<b>Bold text!</b>
<!-- b allows you to bold text. -->
</body>
</html>
</syntaxhighlight>
== assembly ==
<syntaxhighlight lang="asm">
section .data
hello: db "Hello, World!",10 ; declare the hello world variable
strlength: equ $-hello ; declare the length of the hello world variable and stick it in a other variable
section .text
global _start
_start:
mov eax,4
mov ebx,1 ; blah blah blah, you already know what this is
mov ecx,hello
mov edx,strlength ; this just puts the string in the console
int 80h
mov eax,1 ; the end of the program
mov ebx,0
int 80h
</syntaxhighlight>
</syntaxhighlight>