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Bzuki (talk | contribs)
idk
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Revised page and added more info. Added placeholder text for upcoming subsection "Fishtank".
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====Subsection 3 - lime.tv====
====Subsection 3 - lime.tv====
lime.tv had 64 possible channels, which most of them were unused
lime.tv had 64 possible channels, assigned numbers 0-63, though most of them were unused.


One of them is weather, and static, and others which I know about too.
The channels, in ascending order, were:


The 64 possible channels were made by adjusting 2 knobs in 8 different rotations.
* 0 - static
* 1 - random colour
* 2 - pink static
* 8 - gradient (green and blue RGB channels)
* 32 - checkerboard
* 42 - snow (black background, white particles)
* 44 - city rain (themed blue)
* 46 - weather (day/night, toggles every 25 seconds)


One knob incremented it by 1 and the other by 8.
The 64 possible channels were accessed by adjusting 2 knobs in 8 different rotations, numbered 0-7.


And their rotations go from 0-7.
Both of the knobs were only able to be turned clockwise, using [[Cmd|commands]], with the data being either <code>topknob</code> or <code>bottomknob</code>.


So for example, you rotate the first knob on 3, and the second on 6. That would be channel 30.
The top knob's rotation was multiplied by 8 then added to the channel number, and the bottom knob's rotation was added to the channel number without any modification.


====Subsection 4 - Factory====
For example, rotating the top knob to 3, and the bottom to 6 would bring you to channel 30.
Note: The original factory was by [[haster]].
 
Going to an unused channel like we just did in the example above would bring you to a blue screen reading out "No Signal!".


The factory generated random characters and consumed them seconds after.
It would also display "Channel: " and then what channel you tried to access.


The factory script was leaked some time and it caused a slight bit of chaos.
Future updates also added a knob turn counter, reading "x knob turns".


Basically, there are 6 things in the factory:
====Subsection 4 - Factory====
Note: The original factory was by [[haster]].


- The "label" of the factory
The factory generated random characters at its left, called "items", carried them along a 32 character long conveyor belt, and then discarded them at its right.


- Where the chars appear.
The factory script was leaked some time and it caused a slight bit of chaos. Many people were rate limited, including lime.owot himself.


- A counter of chars generated
There are 6 major parts in the factory:


- And a counter of the chars that were consumed
* The "label" of the factory, at its top
* The conveyor belt
* A counter displaying the amount of items generated or discarded, and when items would stop being generated
* Announcements, in an olive colour


- There was a limit on how many chars can be generated in the factory too, but many people just decided to ignore it.
The announcements were mainly meant for manual dumping, where users would use [[Cmd|commands]] to "dump" their own characters into the factory to be discarded. The command's data was structured as follows: <code>manualdump [dump]</code>.


- And also you can write stuff to the factory by using comu links(as expected) and there is a space where who writed the last thing to the factory.
====== Subsection 5 - Fish tank ======
yeah uhhh idk either lmaolmaolmao


==Trivia==
==Trivia==