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m (added more vars) |
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"}"; | "}"; | ||
} | } | ||
</syntaxhighlight> | |||
|- | |||
|styles | |||
|An object which controls the colors used within a world. | |||
|<syntaxhighlight lang="javascript"> | |||
//Sets the public tile color to red. | |||
styles.public = "red"; | |||
renderTiles(true); | |||
</syntaxhighlight> | |||
|<syntaxhighlight lang="javascript" line="1" start="60"> | |||
var styles = defaultStyles(); | |||
</syntaxhighlight> | |||
|- | |||
|nextObjId | |||
|An integer used to track edits. | |||
|<syntaxhighlight lang="javascript"> | |||
//Writes the character "█" at the cursorCoords location, then updates the nextObjId id | |||
const [tileX, tileY, charX, charY] = cursorCoords; | |||
console.log(currentPosition) | |||
const editArray = [tileY, tileX, charY, charX, getDate(),"█", nextObjId] | |||
writeBuffer.push(editArray); | |||
nextObjId++; | |||
</syntaxhighlight> | |||
|<syntaxhighlight lang="javascript" line="1" start="61"> | |||
var nextObjId = 1; | |||
</syntaxhighlight> | </syntaxhighlight> | ||
|} | |} |
Revision as of 14:42, 29 August 2023
Our World Of Text
Code Documentation
OWOT.js
Functions:
Variables:
Name | Description | Example Usage | Code |
---|---|---|---|
YourWorld | An object containing the users current text color, cell background color, and chat nick name. | //Sets the users color to a random one.
YourWorld.Color = Math.round((Math.random()*16777215));
|
var YourWorld = {
Color: window.localStorage ? +localStorage.getItem("color") : 0,
BgColor: -1,
Nickname: state.userModel.username
};
|
owot | The DOM canvas element | //Hides the owot canvas.
owot.style.opacity = 0;
|
owot = document.getElementById("owot");
|
owotCtx | The CanvasRenderingContext2D of the owot canvas | //Clears all the rendered tiles from the view.
owotCtx.clearRect(0, 0, owotWidth, owotHeight);
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owotCtx = owot.getContext("2d");
|
textInput | The DOM textarea element used for writing to the owot canvas. | //Paste "hello world" at the current cursor position.
textInput.value = `hello world`;
|
textInput = document.getElementById("textInput");
|
linkElm | The DOM link element used for user link clicks. | //logs to the console whether or not the link is a javascript link.
linkElm.addEventListener(`click`,function(){
console.log(linkParams.protocol === `javascript`);
})
|
linkElm = elm.link_element;
|
link_div | The DOM link div element used to scale the linkElm to the same size as a cell within the owot canvas. | //Highlights the URL being hovered over.
linkDiv.style.background = `rgba(255,255,0,0.5)`
|
linkDiv = elm.link_div;
|
colorInput, colorInputBg | The DOM color inputs to select text and cell background color. | //Generate a random color on the text color input field.
const randomColor = Math.floor(Math.random()*16777215).toString(16).toUpperCase();
colorInput.jscolor.fromString(`#${randomColor}`);
|
colorInputBg = modal.addEntry("Cell color", "color").input;
colorInput = modal.addEntry("Text color", "color").input;
|
colorShortcuts, colorShortcutsBg | A DOM div container used as a color pallet for quick access. | //Randomize all color palette colors.
const colorButtons = colorShortcuts.querySelectorAll('.color_btn');
colorButtons.forEach(button => {
if (button.title !== 'Random color') {
const randomColor = `#${Math.floor(Math.random()*16777215).toString(16).toUpperCase()}`;
button.style.backgroundColor = randomColor;
button.title = randomColor;
}
});
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for(var i = 0; i < colors.length; i++) {
var color = colors[i];
colorShortcuts.appendChild(createColorButton(color));
}
|
enums | An unused object created to store position and write edits. | //Use enums.position as a template for creating an updatedPosition object
const newCoord = [7, 5, 3, 1];
const updatedPosition = { ...enums.position };
for (const key in updatedPosition) {
if (updatedPosition.hasOwnProperty(key)) {
const positionIndex = updatedPosition[key];
updatedPosition[key] = newCoord[positionIndex];
}
}
|
enums.edit = makeEnum(["tileY", "tileX", "charY", "charX", "time", "char", "id", "color"]);
enums.position = makeEnum(["tileX", "tileY", "charX", "charY"]);
|
ws_path | Stores the pages' websocket path. | //Change the socket, refreshing the client ID
w.changeSocket(ws_path, true);
|
var ws_path = createWsPath();
|
menu,
w.menu, Menu |
An object containing all of the DOM elements and functions of the menu. | //Adds a button to the menu that alerts "Hello World" when clicked.
menu.addOption("alert", function(){alert("Hello World")});
|
menu = new Menu(elm.menu_elm, elm.nav_elm);
w.menu = menu;
|
menuStyle | A temporary style element created and used to style the menu. | //Generate a random set of colors for the menu each time the menu is hovered over.
elm.menu_elm.addEventListener("mouseover", function() {
if (menuStyle) {
document.head.removeChild(menuStyle)
}
function makeRandom (){
return Math.floor(Math.random() * 16777215).toString(16).toUpperCase();
}
menuStyle = document.createElement("style");
const randomColor = makeRandom();
const randomColorBG = makeRandom();
const randomColorBorder = makeRandom();
menuStyle.innerHTML = `
#menu.hover,#nav {background: #${randomColorBG};border-color: #${randomColorBorder};color: #${randomColor};}
#nav li {border-top-color: #${randomColorBorder};}
#nav li.hover {background-color: #${randomColorBG};}
#coords {background-color: #${randomColorBG};color: #${randomColor};}`
document.head.appendChild(menuStyle);
})
|
menuStyle.innerHTML = "#menu.hover, #nav {" +
"background: " + color + ";" +
"border-color: " + bColor + ";" +
"color: " + tColor + ";" +
"}\n" +
"#nav li {" +
"border-top-color: " + bColor + ";" +
"}\n" +
"#nav li.hover {" +
"background-color: " + hColor + ";" +
"}\n" +
"#coords {" +
"background-color: " + bColor + ";" +
"color: " + tColor + ";" +
"}";
}
|
styles | An object which controls the colors used within a world. | //Sets the public tile color to red.
styles.public = "red";
renderTiles(true);
|
var styles = defaultStyles();
|
nextObjId | An integer used to track edits. | //Writes the character "█" at the cursorCoords location, then updates the nextObjId id
const [tileX, tileY, charX, charY] = cursorCoords;
console.log(currentPosition)
const editArray = [tileY, tileX, charY, charX, getDate(),"█", nextObjId]
writeBuffer.push(editArray);
nextObjId++;
|
var nextObjId = 1;
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